80 lines
5.0 KiB
C++
Executable File
80 lines
5.0 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_muster.bp_muster_C
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// 0x013C (0x040C - 0x02D0)
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class Abp_muster_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FString BP_Muster_ActiveTime; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_MusterAward BP_STRUCT_MusterAward; // 0x02E0(0x0018) (Edit, BlueprintVisible)
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int BP_Muster_TabIndex; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Muster_TodayGangUpNum; // 0x02FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<struct FBP_STRUCT_MusterAward> BP_ARRAY_MusterAwardList; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Muster_TotalGangUpScore; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_MusterPlayerInfo BP_STRUCT_MusterPlayerInfo; // 0x0310(0x0050) (Edit, BlueprintVisible)
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int BP_Muster_GetAwardIndex; // 0x0360(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Muster_TotalScore; // 0x0364(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Muster_IsFriend; // 0x0368(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Muster_IsBind; // 0x0369(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x036A(0x0002) MISSED OFFSET
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struct FString BP_Muster_BindCode; // 0x036C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_MusterTabInfo BP_STRUCT_MusterTabInfo; // 0x0378(0x0010) (Edit, BlueprintVisible)
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struct FString BP_Muster_FriendUid; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_MusterPlayerInfo> BP_ARRAY_MusterInviteList; // 0x0394(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_MusterBindPlayer BP_STRUCT_MusterBindPlayer; // 0x03A0(0x0050) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_MusterTabInfo> BP_ARRAY_MusterTabList; // 0x03F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Muster_SelfInviteCode; // 0x03FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x0408(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_muster.bp_muster_C");
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return pStaticClass;
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}
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void EventMusterUIHelp_NoFetch();
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void EventMusterUIHelp();
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void EventMusterUIUpdate_NoFetch();
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void EventMusterUIUpdate();
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void EventMusterCopyCode_NoFetch();
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void EventMusterCopyCode();
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void EventMusterShowLog_NoFetch();
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void EventMusterShowLog();
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void EventMusterAddFriend_NoFetch();
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void EventMusterAddFriend();
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void EventMusterBind_NoFetch();
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void EventMusterBind();
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void EventMusterPasteCode_NoFetch();
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void EventMusterPasteCode();
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void EventMusterCheckFriend_NoFetch();
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void EventMusterCheckFriend();
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void EventMusterUIHide_NoFetch();
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void EventMusterUIHide();
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void EventMusterOpenShop_NoFetch();
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void EventMusterOpenShop();
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void EventMusterGetAward_NoFetch();
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void EventMusterGetAward();
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void EventMusterShare_NoFetch();
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void EventMusterShare();
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void UserConstructionScript();
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};
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}
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