Files
pubg/SDK/PUBGM_bp_nearby_functions.cpp
2026-05-02 14:30:03 +08:00

276 lines
7.1 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_nearby.bp_nearby_C.EventNearByClickLocation_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearByClickLocation_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByClickLocation_NoFetch");
Abp_nearby_C_EventNearByClickLocation_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventNearByClickLocation
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearByClickLocation()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByClickLocation");
Abp_nearby_C_EventNearByClickLocation_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearByShowSendAddFriendRequestTips_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips_NoFetch");
Abp_nearby_C_EventNearByShowSendAddFriendRequestTips_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearByShowSendAddFriendRequestTips()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByShowSendAddFriendRequestTips");
Abp_nearby_C_EventNearByShowSendAddFriendRequestTips_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearbyClickHeadReq_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq_NoFetch");
Abp_nearby_C_EventNearbyClickHeadReq_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearbyClickHeadReq()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearbyClickHeadReq");
Abp_nearby_C_EventNearbyClickHeadReq_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventFetchNewNearByPersonInfoList_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList_NoFetch");
Abp_nearby_C_EventFetchNewNearByPersonInfoList_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventFetchNewNearByPersonInfoList()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventFetchNewNearByPersonInfoList");
Abp_nearby_C_EventFetchNewNearByPersonInfoList_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventNearBySelectGender_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearBySelectGender_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearBySelectGender_NoFetch");
Abp_nearby_C_EventNearBySelectGender_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventNearBySelectGender
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearBySelectGender()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearBySelectGender");
Abp_nearby_C_EventNearBySelectGender_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventNearByFriendApply_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearByFriendApply_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByFriendApply_NoFetch");
Abp_nearby_C_EventNearByFriendApply_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.EventNearByFriendApply
// (BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::EventNearByFriendApply()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.EventNearByFriendApply");
Abp_nearby_C_EventNearByFriendApply_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_nearby.bp_nearby_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_nearby_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_nearby.bp_nearby_C.UserConstructionScript");
Abp_nearby_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}