Files
pubg/SDK/PUBGM_bp_roleinfo_avatarframe_functions.cpp
2026-05-02 14:30:03 +08:00

156 lines
4.6 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUse_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse_NoFetch");
Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUse_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUse()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUse");
Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUse_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUIClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose_NoFetch");
Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUIClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameUIClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameUIClose");
Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameUIClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo_NoFetch");
Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_avatarframe_C::EventRoleInfoAvatarFrameFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.EventRoleInfoAvatarFrameFetchInfo");
Abp_roleinfo_avatarframe_C_EventRoleInfoAvatarFrameFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_roleinfo_avatarframe_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_avatarframe.bp_roleinfo_avatarframe_C.UserConstructionScript");
Abp_roleinfo_avatarframe_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}