Files
pubg/SDK/PUBGM_bp_roleinfo_corps_classes.hpp
2026-05-02 14:30:03 +08:00

55 lines
2.7 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_roleinfo_corps.bp_roleinfo_corps_C
// 0x00FC (0x03CC - 0x02D0)
class Abp_roleinfo_corps_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_RoleInfo_CorpsData BP_STRUCT_RoleInfo_CorpsData; // 0x02D4(0x0060) (Edit, BlueprintVisible)
struct FBP_STRUCT_RoleInfo_Corps_AvatarData BP_STRUCT_RoleInfo_Corps_AvatarData; // 0x0334(0x0040) (Edit, BlueprintVisible)
struct FString BP_RoleInfoCorpsMyCorpsID; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_RoleInfoCorps_IsShowCorpsWar; // 0x0380(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0381(0x0003) MISSED OFFSET
struct FBP_STRUCT_RoleInfo_CorpsAvatar BP_STRUCT_RoleInfo_CorpsAvatar; // 0x0384(0x0040) (Edit, BlueprintVisible)
bool BP_RoleInfoCorpsCanJoint; // 0x03C4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x03C5(0x0003) MISSED OFFSET
class USceneComponent* DefaultSceneRoot; // 0x03C8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_corps.bp_roleinfo_corps_C");
return pStaticClass;
}
void EventRoleInfoCorpsReport_NoFetch();
void EventRoleInfoCorpsReport();
void EventRoleInfoCorpsRefresh_NoFetch();
void EventRoleInfoCorpsRefresh();
void EventRoleInfoCorpsShow_NoFetch();
void EventRoleInfoCorpsShow();
void EventRoleInfoCorpsApplyJoinCorps_NoFetch();
void EventRoleInfoCorpsApplyJoinCorps();
void EventRoleInfoCorpsClose_NoFetch();
void EventRoleInfoCorpsClose();
void UserConstructionScript();
};
}