236 lines
6.5 KiB
C++
Executable File
236 lines
6.5 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:47 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsReport_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport_NoFetch");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsReport_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsReport()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsReport");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsReport_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsRefresh_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh_NoFetch");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsRefresh_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsRefresh()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsRefresh");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsRefresh_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsShow_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow_NoFetch");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsShow_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsShow()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsShow");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsShow_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsApplyJoinCorps_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps_NoFetch");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsApplyJoinCorps_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsApplyJoinCorps()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsApplyJoinCorps");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsApplyJoinCorps_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsClose_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose_NoFetch");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsClose_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose
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// (BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::EventRoleInfoCorpsClose()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.EventRoleInfoCorpsClose");
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Abp_roleinfo_corps_C_EventRoleInfoCorpsClose_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_roleinfo_corps.bp_roleinfo_corps_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_roleinfo_corps_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_roleinfo_corps.bp_roleinfo_corps_C.UserConstructionScript");
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Abp_roleinfo_corps_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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