Files
pubg/SDK/PUBGM_bp_roleinfo_history_classes.hpp
2026-05-02 14:30:03 +08:00

49 lines
2.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_roleinfo_history.bp_roleinfo_history_C
// 0x008C (0x035C - 0x02D0)
class Abp_roleinfo_history_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_RoleInfoHistoryItem BP_STRUCT_RoleInfoHistoryItem; // 0x02D4(0x0064) (Edit, BlueprintVisible)
struct FString BP_RoleInfoHistoryShowRecordBattleId; // 0x0338(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_RoleInfoCanShowHistory; // 0x0344(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0345(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_RoleInfoHistoryItem> BP_ARRAY_RoleInfoHistoryList; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_RoleInfoHistoryEmptyType; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0358(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_history.bp_roleinfo_history_C");
return pStaticClass;
}
void EventRoleInfoHistoryUIClose_NoFetch();
void EventRoleInfoHistoryUIClose();
void EventRoleInfoHistorySettingHistory_NoFetch();
void EventRoleInfoHistorySettingHistory();
void EventRoleInfoHistoryShowRecord_NoFetch();
void EventRoleInfoHistoryShowRecord();
void UserConstructionScript();
};
}