66 lines
4.5 KiB
C++
Executable File
66 lines
4.5 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:48 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_roleinfo_historydetail.bp_roleinfo_historydetail_C
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// 0x01EC (0x04BC - 0x02D0)
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class Abp_roleinfo_historydetail_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FString BP_HistoryDetail_BattleIDString; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_RoleInfoHistoryRecordDetail BP_STRUCT_RoleInfoHistoryRecordDetail; // 0x02E0(0x00A8) (Edit, BlueprintVisible)
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struct FString BP_HistoryDetail_AddFriendUID; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_HistoryDetail_AddFriendGender; // 0x0394(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_HistoryDetail_SelfIconURL; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_RoleInfoHistoryTeammateInfo> BP_ARRAY_RoleInfoHistoryTeammateInfoList; // 0x03A4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_HistoryDetail_SelfFrameLevel; // 0x03B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_HistoryDetail_TodayShareNum; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_HistoryDetail_ShareGold; // 0x03B8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x03B9(0x0003) MISSED OFFSET
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struct FBP_STRUCT_RoleInfoHistoryTeammateInfo BP_STRUCT_RoleInfoHistoryTeammateInfo; // 0x03BC(0x0060) (Edit, BlueprintVisible)
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int BP_HistoryDetail_SelfGender; // 0x041C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_HistoryDetail_SelfName; // 0x0420(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_RoleInfoHistoryRoleBasicInfo BP_STRUCT_RoleInfoHistoryRoleBasicInfo; // 0x042C(0x002C) (Edit, BlueprintVisible)
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struct FString BP_HistoryDetail_SelfID; // 0x0458(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_HistoryDetail_SegmentProtectTips; // 0x0464(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_RoleInfoHistoryRadarInfo BP_STRUCT_RoleInfoHistoryRadarInfo; // 0x0470(0x0048) (Edit, BlueprintVisible)
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class USceneComponent* DefaultSceneRoot; // 0x04B8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_historydetail.bp_roleinfo_historydetail_C");
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return pStaticClass;
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}
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void EventRoleInfoHistoryShareResults_NoFetch();
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void EventRoleInfoHistoryShareResults();
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void EventRoleInfoHistoryDetailReport_NoFetch();
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void EventRoleInfoHistoryDetailReport();
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void EventRoleInfoHistoryClickBlackRoom_NoFetch();
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void EventRoleInfoHistoryClickBlackRoom();
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void EventRoleInfoHistoryShareRanking_NoFetch();
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void EventRoleInfoHistoryShareRanking();
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void EventRoleInfoHistoryDetailAddFriend_NoFetch();
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void EventRoleInfoHistoryDetailAddFriend();
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void EventRoleInfoHistoryDetailRelease_NoFetch();
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void EventRoleInfoHistoryDetailRelease();
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void UserConstructionScript();
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};
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}
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