Files
pubg/SDK/PUBGM_bp_roleinfo_rankdetail_classes.hpp
2026-05-02 14:30:03 +08:00

44 lines
2.0 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_roleinfo_rankdetail.bp_roleinfo_rankdetail_C
// 0x0050 (0x0320 - 0x02D0)
class Abp_roleinfo_rankdetail_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_ItemMax; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_RoleRankDetailTypeInfo> BP_ARRAY_RoleRankDetailTypeList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_RoleRankDetailSingleInfo> BP_ARRAY_RoleRankDetailSingleList; // 0x02E4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoleRankDetailSingleInfo BP_STRUCT_RoleRankDetailSingleInfo; // 0x02F0(0x001C) (Edit, BlueprintVisible)
struct FBP_STRUCT_RoleRankDetailTypeInfo BP_STRUCT_RoleRankDetailTypeInfo; // 0x030C(0x0010) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x031C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_roleinfo_rankdetail.bp_roleinfo_rankdetail_C");
return pStaticClass;
}
void EventRankDetailRelease_NoFetch();
void EventRankDetailRelease();
void UserConstructionScript();
};
}