Files
pubg/SDK/PUBGM_bp_season_review_classes.hpp
2026-05-02 14:30:03 +08:00

60 lines
3.9 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_season_review.bp_season_review_C
// 0x0144 (0x0414 - 0x02D0)
class Abp_season_review_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
TArray<struct FBP_STRUCT_SeasonReview_Page_RankSubTab> BP_ARRAY_SeasonReview_Page_RankSubTab; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_SeasonReview_Tab BP_STRUCT_SeasonReview_Tab; // 0x02E0(0x0014) (Edit, BlueprintVisible)
struct FBP_STRUCT_SeasonReview_Summary BP_STRUCT_SeasonReview_Summary; // 0x02F4(0x0048) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_SeasonReview_Summary> BP_ARRAY_SeasonReview_Summary; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_SeasonReview_Page_Rank BP_STRUCT_SeasonReview_Page_Rank; // 0x0348(0x0020) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_SeasonReview_Page_RankItem> BP_ARRAY_SeasonReview_Page_RankItem; // 0x0368(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_SeasonReview_Page_RankSubTab BP_STRUCT_SeasonReview_Page_RankSubTab; // 0x0374(0x0014) (Edit, BlueprintVisible)
struct FBP_STRUCT_SeasonReview_Page_SegmentItem BP_STRUCT_SeasonReview_Page_SegmentItem; // 0x0388(0x0020) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_SeasonReview_Page_SegmentItem> BP_ARRAY_SeasonReview_Page_SegmentItem; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SeasonReview_CurSeasonTab; // 0x03B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_SeasonReview_Page_RankItem BP_STRUCT_SeasonReview_Page_RankItem; // 0x03B8(0x0038) (Edit, BlueprintVisible)
struct FString BP_SeasonReview_Segment_Title; // 0x03F0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SeasonReview_CurSeasonSubTab; // 0x03FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_SeasonReview_Tab> BP_ARRAY_SeasonReview_Tab; // 0x0400(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SeasonReview_CurSeasonID; // 0x040C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0410(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_season_review.bp_season_review_C");
return pStaticClass;
}
void EventClickSummaryRankTabButton_Push_NoFetch();
void EventClickSummaryRankTabButton_Push();
void EventClickSummaryItem_Push_NoFetch();
void EventClickSummaryItem_Push();
void EventClickSummaryTabButton_Push_NoFetch();
void EventClickSummaryTabButton_Push();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void UserConstructionScript();
};
}