Files
pubg/SDK/PUBGM_bp_setting_selection_functions.cpp
2026-05-02 14:30:03 +08:00

236 lines
6.8 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionUpload_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventSettingSelectionUpload_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionUpload_NoFetch");
Abp_setting_selection_C_EventSettingSelectionUpload_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionUpload
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventSettingSelectionUpload()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionUpload");
Abp_setting_selection_C_EventSettingSelectionUpload_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventFetchInfo_NoFetch");
Abp_setting_selection_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventFetchInfo");
Abp_setting_selection_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckInput_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventSettingSelectionCheckInput_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckInput_NoFetch");
Abp_setting_selection_C_EventSettingSelectionCheckInput_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckInput
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventSettingSelectionCheckInput()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckInput");
Abp_setting_selection_C_EventSettingSelectionCheckInput_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckInputChange_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventSettingSelectionCheckInputChange_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckInputChange_NoFetch");
Abp_setting_selection_C_EventSettingSelectionCheckInputChange_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckInputChange
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventSettingSelectionCheckInputChange()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckInputChange");
Abp_setting_selection_C_EventSettingSelectionCheckInputChange_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckName_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventSettingSelectionCheckName_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckName_NoFetch");
Abp_setting_selection_C_EventSettingSelectionCheckName_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckName
// (BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::EventSettingSelectionCheckName()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.EventSettingSelectionCheckName");
Abp_setting_selection_C_EventSettingSelectionCheckName_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_setting_selection.bp_setting_selection_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_setting_selection_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_setting_selection.bp_setting_selection_C.UserConstructionScript");
Abp_setting_selection_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}