Files
pubg/SDK/PUBGM_bp_shop_classes.hpp
2026-05-02 14:30:03 +08:00

68 lines
4.1 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_shop.bp_shop_C
// 0x00B4 (0x0384 - 0x02D0)
class Abp_shop_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_Shop_ItemInfo BP_STRUCT_Shop_ItemInfo; // 0x02D4(0x0054) (Edit, BlueprintVisible)
int BP_SHOP_DIAMOND; // 0x0328(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_SHOP_HELP_DESC; // 0x032C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_SelectType; // 0x0338(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SelectSubType; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_Shop_ItemInfo> BP_ARRAY_Shop_ItemList; // 0x0340(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_Shop_DropInfo BP_STRUCT_Shop_DropInfo; // 0x034C(0x0010) (Edit, BlueprintVisible)
int BP_SHOP_Buy_Shop_Item_ID; // 0x035C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_Shop_DropInfo> BP_ARRAY_Look_DropList; // 0x0360(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_SHOP_ISINITING; // 0x036C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x036D(0x0003) MISSED OFFSET
int BP_SHOP_GOLD; // 0x0370(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SHOP_Avatar_Item_Index; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SHOP_Look_Shop_Item_ID; // 0x0378(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_SHOP_PutOff_Avatar_Index; // 0x037C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
class USceneComponent* DefaultSceneRoot; // 0x0380(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_shop.bp_shop_C");
return pStaticClass;
}
void EventLookItem_NoFetch();
void EventLookItem();
void EventRequestBuyItem_NoFetch();
void EventRequestBuyItem();
void EventShopChangeAvatar_NoFetch();
void EventShopChangeAvatar();
void EventShopHide_NoFetch();
void EventShopHide();
void EventGetHelpTip_NoFetch();
void EventGetHelpTip();
void EventRequestData_NoFetch();
void EventRequestData();
void EventSetInfo_Push_NoFetch();
void EventSetInfo_Push();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void UserConstructionScript();
};
}