Files
pubg/SDK/PUBGM_bp_shoplimit_functions.cpp
2026-05-02 14:30:03 +08:00

156 lines
3.9 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_shoplimit_C::EventShopLimitInitData_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData_NoFetch");
Abp_shoplimit_C_EventShopLimitInitData_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData
// (BlueprintCallable, BlueprintEvent)
void Abp_shoplimit_C::EventShopLimitInitData()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitInitData");
Abp_shoplimit_C_EventShopLimitInitData_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_shoplimit_C::EventShopLimitBuy_Push_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push_NoFetch");
Abp_shoplimit_C_EventShopLimitBuy_Push_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push
// (BlueprintCallable, BlueprintEvent)
void Abp_shoplimit_C::EventShopLimitBuy_Push()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitBuy_Push");
Abp_shoplimit_C_EventShopLimitBuy_Push_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_shoplimit_C::EventShopLimitShowUI_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI_NoFetch");
Abp_shoplimit_C_EventShopLimitShowUI_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI
// (BlueprintCallable, BlueprintEvent)
void Abp_shoplimit_C::EventShopLimitShowUI()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.EventShopLimitShowUI");
Abp_shoplimit_C_EventShopLimitShowUI_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_shoplimit.bp_shoplimit_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_shoplimit_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_shoplimit.bp_shoplimit_C.UserConstructionScript");
Abp_shoplimit_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}