59 lines
3.9 KiB
C++
Executable File
59 lines
3.9 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:45 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_teamup_map.bp_teamup_map_C
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// 0x01DC (0x04AC - 0x02D0)
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class Abp_teamup_map_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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TArray<struct FBP_STRUCT_TeamUpMapInfo> BP_ARRAY_TeamUpMapInfoList; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_TeamUpMap_CurClickMapSelected; // 0x02E0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x02E1(0x0003) MISSED OFFSET
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int BP_TeamUpMap_CurClickMapId; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_TeamUpMap_CurMapSelectedHelpInfo; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_TeamUpMapInfo BP_STRUCT_TeamUpMapInfo; // 0x02F4(0x0074) (Edit, BlueprintVisible)
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struct FBP_STRUCT_TeamUpRecommendMapInfo BP_STRUCT_TeamUpRecommendMapInfo; // 0x0368(0x008C) (Edit, BlueprintVisible)
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bool BP_TeamUpMap_CanSelectMap; // 0x03F4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x03F5(0x0003) MISSED OFFSET
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struct FString BP_TeamUpMap_Title; // 0x03F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_TeamUpMap_CurModelType; // 0x0404(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_TeamUpMap_CurModelPerspective; // 0x0408(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_TeamUpMap_LockSelectMap; // 0x040C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x3]; // 0x040D(0x0003) MISSED OFFSET
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struct FBP_STRUCT_TeamUpMap_CurRecommendMapData BP_STRUCT_TeamUpMap_CurRecommendMapData; // 0x0410(0x008C) (Edit, BlueprintVisible)
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struct FString BP_TeamUpMap_Model; // 0x049C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x04A8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_teamup_map.bp_teamup_map_C");
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return pStaticClass;
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}
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventClickClose_Push_NoFetch();
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void EventClickClose_Push();
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void EventClickMapItem_Push_NoFetch();
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void EventClickMapItem_Push();
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void UserConstructionScript();
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};
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}
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