Files
pubg/SDK/PUBGM_bp_wardrobe_classes.hpp
2026-05-02 14:30:03 +08:00

145 lines
12 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_wardrobe.bp_wardrobe_C
// 0x01FC (0x04CC - 0x02D0)
class Abp_wardrobe_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FString BP_Wardrobe_UseButtonText; // 0x02D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_String_Wardrobe_RemainTime; // 0x02E0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_Wardrobe_PageRedPoint; // 0x02EC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FString> BP_ARRAY_Wardrobe_GunType; // 0x02F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_WARDROBE_Jump_Item_resID; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Wardrobe_IsShowDecomposeButton; // 0x0308(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0309(0x0003) MISSED OFFSET
int BP_Wardrobe_Closet_Max_Count; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Wardrobe_ResetAvatar_ShowRedPoint; // 0x0310(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x0311(0x0003) MISSED OFFSET
struct FString BP_WardrobeGold; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Wardrobe_IsShowAvatarInBattle; // 0x0320(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0321(0x0003) MISSED OFFSET
struct FString BP_Sell_id; // 0x0324(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Wardrobe_Op_Emoj; // 0x0330(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_CurPageTabIcon; // 0x033C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Wardrobe_ClickGun; // 0x0348(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Wardrobe_ClickGunSkin; // 0x034C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Wardrobe_PutOnCurrentGun; // 0x0358(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData03[0x3]; // 0x0359(0x0003) MISSED OFFSET
TArray<struct FBP_STRUCT_Wardrobe_GunResInfo> BP_ARRAY_Wardrobe_GunResInfoList; // 0x035C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Wardrobe_GunTab_Toogle; // 0x0368(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData04[0x3]; // 0x0369(0x0003) MISSED OFFSET
struct FBP_STRUCT_Wardrobe_Changed_GunResInfo BP_STRUCT_Wardrobe_Changed_GunResInfo; // 0x036C(0x0008) (Edit, BlueprintVisible)
int BP_Wardrobe_Op_Emoj_Slot; // 0x0374(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Wardrobe_DecomposeItemInsID; // 0x0378(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Wardrobe_IsShowJumpToExchange; // 0x0384(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData05[0x3]; // 0x0385(0x0003) MISSED OFFSET
int BP_Wardrobe_Closet_Select_Index; // 0x0388(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Wardrobe_Closet_Select_IndexChinese; // 0x038C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Wardrobe_Closet_SelectSave_Index; // 0x0398(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Wardrobe_Closet_SelectSave_IndexChinese; // 0x039C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_Wardrobe_ClosetList; // 0x03A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_WardrobeClosetItem BP_STRUCT_WardrobeClosetItem; // 0x03B4(0x0008) (Edit, BlueprintVisible)
int BP_Wardrobe_Emoj_Slots_Max; // 0x03BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_WardrobeClosetItem> BP_ARRAY_WardrobeClosetSelectList; // 0x03C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Wardrobe_BG_showPutOn; // 0x03CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData06[0x3]; // 0x03CD(0x0003) MISSED OFFSET
int BP_Wardrobe_CurrentGunType; // 0x03D0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FString> BP_ARRAY_Wardrobe_Emoj_Slots; // 0x03D4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_WardrobeItemInfo BP_STRUCT_WardrobeItemInfo; // 0x03E0(0x002C) (Edit, BlueprintVisible)
struct FString BP_WardrobeDiamond; // 0x040C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Wardrobe_IsShowUseButton; // 0x0418(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData07[0x3]; // 0x0419(0x0003) MISSED OFFSET
struct FString BP_Wardrobe_GunSkinUID; // 0x041C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CurTabType; // 0x0428(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Wardrobe_GunID; // 0x042C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Wardrobe_BG_resID; // 0x0430(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_WardrobeItemInfo> BP_ARRAY_Wardrobe_SourceBookItemList; // 0x0434(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_ChangePageTabType; // 0x0440(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_CurPageTabType; // 0x0444(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_WardrobeItemInfo> BP_ARRAY_WardrobeItemList; // 0x0448(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_WardrobeClickedItemData BP_STRUCT_WardrobeClickedItemData; // 0x0454(0x0030) (Edit, BlueprintVisible)
struct FBP_STRUCT_WardrobeChangedItemData BP_STRUCT_WardrobeChangedItemData; // 0x0484(0x0030) (Edit, BlueprintVisible)
struct FBP_STRUCT_Wardrobe_GunResInfo BP_STRUCT_Wardrobe_GunResInfo; // 0x04B4(0x0008) (Edit, BlueprintVisible)
TArray<int> BP_ARRAY_Wardrobe_TabRedPoint; // 0x04BC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x04C8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_wardrobe.bp_wardrobe_C");
return pStaticClass;
}
void EventWardrobeSell_NoFetch();
void EventWardrobeSell();
void EventWardrobeClosetCloseSaveTheme_NoFetch();
void EventWardrobeClosetCloseSaveTheme();
void EventChangeWardrodbeTab_NoFetch();
void EventChangeWardrodbeTab();
void EventOpenWardrobeAvatarResetPanel_NoFetch();
void EventOpenWardrobeAvatarResetPanel();
void EventWardrobeOnClickAvatarShowInBattle_NoFetch();
void EventWardrobeOnClickAvatarShowInBattle();
void EventWardrobeClickJumpToExchange_NoFetch();
void EventWardrobeClickJumpToExchange();
void EventWardrobeEquipEmoj_NoFetch();
void EventWardrobeEquipEmoj();
void EventWardrobeRefreshEmojSlots_NoFetch();
void EventWardrobeRefreshEmojSlots();
void EventWardrobeUnequipEmoj_NoFetch();
void EventWardrobeUnequipEmoj();
void EventWardrobeClosetSaveTheme_NoFetch();
void EventWardrobeClosetSaveTheme();
void EventWardrobeClickGun_NoFetch();
void EventWardrobeClickGun();
void EventWardrobeClickJump_NoFetch();
void EventWardrobeClickJump();
void EventWardrobeOnPutOnGunStateChange_NoFetch();
void EventWardrobeOnPutOnGunStateChange();
void EventWardrobeGunTypeChanged_NoFetch();
void EventWardrobeGunTypeChanged();
void EventWardrobeClosetOpened_NoFetch();
void EventWardrobeClosetOpened();
void EventWardrobeClosetClosed_NoFetch();
void EventWardrobeClosetClosed();
void EventWardrobeClosetOpenSaveTheme_NoFetch();
void EventWardrobeClosetOpenSaveTheme();
void EventWardrobeClosetSaveThemeSelectChanged_NoFetch();
void EventWardrobeClosetSaveThemeSelectChanged();
void EventWardrobeClosetApplyTheme_NoFetch();
void EventWardrobeClosetApplyTheme();
void EventWardrobeClickDecomposeItem_NoFetch();
void EventWardrobeClickDecomposeItem();
void EventHideWardrodbe_NoFetch();
void EventHideWardrodbe();
void EventWardrobeOnClickBatchDecompose_NoFetch();
void EventWardrobeOnClickBatchDecompose();
void EventWardrobeClosetSelectChanged_NoFetch();
void EventWardrobeClosetSelectChanged();
void EventWardrobeOnClickAvatarShowHelp_NoFetch();
void EventWardrobeOnClickAvatarShowHelp();
void EventWardrobePlayEmoj_NoFetch();
void EventWardrobePlayEmoj();
void EventWardrobeClickItem_NoFetch();
void EventWardrobeClickItem();
void UserConstructionScript();
};
}