316 lines
8.6 KiB
C++
Executable File
316 lines
8.6 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:50 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneTitleUIClose_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose_NoFetch");
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Abp_warzone_title_C_EventWarZoneTitleUIClose_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneTitleUIClose()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUIClose");
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Abp_warzone_title_C_EventWarZoneTitleUIClose_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneTitleUse_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse_NoFetch");
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Abp_warzone_title_C_EventWarZoneTitleUse_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneTitleUse()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleUse");
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Abp_warzone_title_C_EventWarZoneTitleUse_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneTitleOpenShareUI_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI_NoFetch");
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Abp_warzone_title_C_EventWarZoneTitleOpenShareUI_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneTitleOpenShareUI()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleOpenShareUI");
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Abp_warzone_title_C_EventWarZoneTitleOpenShareUI_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneTitleFetchInfo_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo_NoFetch");
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Abp_warzone_title_C_EventWarZoneTitleFetchInfo_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneTitleFetchInfo()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneTitleFetchInfo");
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Abp_warzone_title_C_EventWarZoneTitleFetchInfo_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventRefreshTitleListOfCurTab_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab_NoFetch");
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Abp_warzone_title_C_EventRefreshTitleListOfCurTab_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventRefreshTitleListOfCurTab()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventRefreshTitleListOfCurTab");
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Abp_warzone_title_C_EventRefreshTitleListOfCurTab_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventOpenWarZoneTitleRule_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule_NoFetch");
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Abp_warzone_title_C_EventOpenWarZoneTitleRule_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventOpenWarZoneTitleRule()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventOpenWarZoneTitleRule");
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Abp_warzone_title_C_EventOpenWarZoneTitleRule_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneHolidayTitleUse_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse_NoFetch");
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Abp_warzone_title_C_EventWarZoneHolidayTitleUse_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse
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// (BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::EventWarZoneHolidayTitleUse()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.EventWarZoneHolidayTitleUse");
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Abp_warzone_title_C_EventWarZoneHolidayTitleUse_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_warzone_title.bp_warzone_title_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void Abp_warzone_title_C::UserConstructionScript()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_warzone_title.bp_warzone_title_C.UserConstructionScript");
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Abp_warzone_title_C_UserConstructionScript_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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