45 lines
2.5 KiB
C++
Executable File
45 lines
2.5 KiB
C++
Executable File
#pragma once
|
|
|
|
//PUBGM(0.13.5)32位SDK
|
|
//作者:清华
|
|
//Telegram:@qinghuanb666
|
|
//生成时间:Fri Apr 18 20:44:43 2025
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------
|
|
//Classes
|
|
//---------------------------------------------------------------------------
|
|
|
|
// ScriptBlueprintGeneratedClass bp_weapon_model_handler.bp_weapon_model_handler_C
|
|
// 0x0028 (0x02F8 - 0x02D0)
|
|
class Abp_weapon_model_handler_C : public ALuaClassObj
|
|
{
|
|
public:
|
|
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
|
|
int BP_Armory_Cur_Show_Weapon_Resid; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
TArray<int> BP_Array_Armory_PutOnEquipment_Resid_List; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
|
|
bool BP_Armory_Cur_Show_Weapon_Need_ResetRotation; // 0x02E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
bool BP_Armory_Cur_Show_Weapon_Skin; // 0x02E5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
unsigned char UnknownData00[0x2]; // 0x02E6(0x0002) MISSED OFFSET
|
|
int VSS_Item_Id; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
int VSS_Sight_Item_Id; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
int BP_Armory_Cur_Equipment_Resid; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
class USceneComponent* DefaultSceneRoot; // 0x02F4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
|
|
|
|
static UClass* StaticClass()
|
|
{
|
|
static UClass *pStaticClass = 0;
|
|
if (!pStaticClass)
|
|
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_weapon_model_handler.bp_weapon_model_handler_C");
|
|
return pStaticClass;
|
|
}
|
|
|
|
|
|
void UserConstructionScript();
|
|
};
|
|
|
|
|
|
}
|
|
|