Files
pubg/SDK/PUBGM_BP_STRUCT_UIElemLayoutDetail_structs.hpp
T
2026-05-02 14:30:03 +08:00

28 lines
1.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:51 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_UIElemLayoutDetail.BP_STRUCT_UIElemLayoutDetail
// 0x0030
struct FBP_STRUCT_UIElemLayoutDetail
{
int Type_23_55DBE0E544DAFBECC9EFB6BB17ABA028; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FVector2D Scale_17_041C81B04F88C44906CC9C9124ED2CF5; // 0x0004(0x0008) (Edit, BlueprintVisible, IsPlainOldData)
float Opacity_7_DA1E8BC343F74DC18A9B0FBB6DA17CCB; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FAnchors AnchorType_16_8C6A88824F5B4009F1532EBCA05CA534; // 0x0010(0x0010) (Edit, BlueprintVisible)
struct FVector2D RelativePos_19_41E2D4F647EC741044D6AC9C8DD94ED4; // 0x0020(0x0008) (Edit, BlueprintVisible, IsPlainOldData)
struct FVector2D OriginSize_22_61D9CB8A48FFB415806311A1771BDF74; // 0x0028(0x0008) (Edit, BlueprintVisible, IsPlainOldData)
};
}