Files
pubg/SDK/PUBGM_bp_corps_appoint_classes.hpp
T
2026-05-02 14:30:03 +08:00

47 lines
2.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:44 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_corps_appoint.bp_corps_appoint_C
// 0x010C (0x03DC - 0x02D0)
class Abp_corps_appoint_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_BASE_INFO BP_STRUCT_BASE_INFO; // 0x02D4(0x0040) (Edit, BlueprintVisible)
struct FBP_STRUCT_CorpsAppoint_ListItemData BP_STRUCT_CorpsAppoint_ListItemData; // 0x0314(0x0054) (Edit, BlueprintVisible)
struct FBP_STRUCT_CorpsAppoint_PanelData BP_STRUCT_CorpsAppoint_PanelData; // 0x0368(0x0054) (Edit, BlueprintVisible)
int BP_CorpsAppoint_ChangeType; // 0x03BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<int> BP_ARRAY_CorpsAppoint_PositionCountMax; // 0x03C0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<int> BP_ARRAY_CorpsAppoint_PositionCount; // 0x03CC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x03D8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_corps_appoint.bp_corps_appoint_C");
return pStaticClass;
}
void EventCorpsAppointOnClickClose_NoFetch();
void EventCorpsAppointOnClickClose();
void EventCorpsAppointOnClickConfirm_NoFetch();
void EventCorpsAppointOnClickConfirm();
void UserConstructionScript();
};
}