120 lines
3.6 KiB
C++
Executable File
120 lines
3.6 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function CableComponent.CableComponent.SetAttachEndTo
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData)
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// struct FName ComponentProperty (Parm, ZeroConstructor, IsPlainOldData)
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// struct FName SocketName (Parm, ZeroConstructor, IsPlainOldData)
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void UCableComponent::SetAttachEndTo(class AActor* Actor, const struct FName& ComponentProperty, const struct FName& SocketName)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CableComponent.CableComponent.SetAttachEndTo");
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UCableComponent_SetAttachEndTo_Params params;
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params.Actor = Actor;
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params.ComponentProperty = ComponentProperty;
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params.SocketName = SocketName;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function CableComponent.CableComponent.GetCableParticleLocations
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// (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// TArray<struct FVector> Locations (Parm, OutParm, ZeroConstructor)
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void UCableComponent::GetCableParticleLocations(TArray<struct FVector>* Locations)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CableComponent.CableComponent.GetCableParticleLocations");
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UCableComponent_GetCableParticleLocations_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (Locations != nullptr)
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*Locations = params.Locations;
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}
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// Function CableComponent.CableComponent.GetAttachedComponent
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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class USceneComponent* UCableComponent::GetAttachedComponent()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CableComponent.CableComponent.GetAttachedComponent");
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UCableComponent_GetAttachedComponent_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function CableComponent.CableComponent.GetAttachedActor
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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class AActor* UCableComponent::GetAttachedActor()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function CableComponent.CableComponent.GetAttachedActor");
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UCableComponent_GetAttachedActor_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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}
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