2140 lines
94 KiB
C++
Executable File
2140 lines
94 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
|
|
//作者:清华
|
|
//Telegram:@qinghuanb666
|
|
//生成时间:Fri Apr 18 20:44:52 2025
|
|
|
|
#include "../SDK.hpp"
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------
|
|
//Functions
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToSimpleTimeStr
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int TimeSec (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString TimeStr (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::TimeSecToSimpleTimeStr(int TimeSec, class UObject* __WorldContext, struct FString* TimeStr)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToSimpleTimeStr");
|
|
|
|
UGlobalUIFunctionLibrary_C_TimeSecToSimpleTimeStr_Params params;
|
|
params.TimeSec = TimeSec;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (TimeStr != nullptr)
|
|
*TimeStr = params.TimeStr;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShouldTouchDispatch
|
|
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FPointerEvent PointerEventData (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
// bool IsLeftRightMove (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool ShouldDispatch (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
// float DealtaValue (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::ShouldTouchDispatch(const struct FPointerEvent& PointerEventData, bool IsLeftRightMove, class UObject* __WorldContext, bool* ShouldDispatch, float* DealtaValue)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShouldTouchDispatch");
|
|
|
|
UGlobalUIFunctionLibrary_C_ShouldTouchDispatch_Params params;
|
|
params.PointerEventData = PointerEventData;
|
|
params.IsLeftRightMove = IsLeftRightMove;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (ShouldDispatch != nullptr)
|
|
*ShouldDispatch = params.ShouldDispatch;
|
|
if (DealtaValue != nullptr)
|
|
*DealtaValue = params.DealtaValue;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetCorpsRomanNumerals
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int Num (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString String (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetCorpsRomanNumerals(int Num, class UObject* __WorldContext, struct FString* String)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetCorpsRomanNumerals");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetCorpsRomanNumerals_Params params;
|
|
params.Num = Num;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (String != nullptr)
|
|
*String = params.String;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsRankLevel
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UImage* iconImage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UTextBlock* levelText (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int levelId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetCorpsRankLevel(class UImage* iconImage, class UTextBlock* levelText, int levelId, int Style, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsRankLevel");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetCorpsRankLevel_Params params;
|
|
params.iconImage = iconImage;
|
|
params.levelText = levelText;
|
|
params.levelId = levelId;
|
|
params.Style = Style;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSeasonPassImg
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int SeasonID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int PassType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool IsBigIcon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UImage* Img (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetSeasonPassImg(int SeasonID, int PassType, bool IsBigIcon, class UImage* Img, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSeasonPassImg");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetSeasonPassImg_Params params;
|
|
params.SeasonID = SeasonID;
|
|
params.PassType = PassType;
|
|
params.IsBigIcon = IsBigIcon;
|
|
params.Img = Img;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetChineseNumber
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString Ret (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetChineseNumber(int ID, class UObject* __WorldContext, struct FString* Ret)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetChineseNumber");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetChineseNumber_Params params;
|
|
params.ID = ID;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Ret != nullptr)
|
|
*Ret = params.Ret;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetSeasonPassImgPath
|
|
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int SeasonID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int PassType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool IsBigIcon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString imgPath (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetSeasonPassImgPath(int SeasonID, int PassType, bool IsBigIcon, class UObject* __WorldContext, struct FString* imgPath)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetSeasonPassImgPath");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetSeasonPassImgPath_Params params;
|
|
params.SeasonID = SeasonID;
|
|
params.PassType = PassType;
|
|
params.IsBigIcon = IsBigIcon;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (imgPath != nullptr)
|
|
*imgPath = params.imgPath;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetDefaultAvatarInfo
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int HeadId (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
// int gender (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
// TArray<int> AvatarList (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetDefaultAvatarInfo(class UObject* __WorldContext, int* HeadId, int* gender, TArray<int>* AvatarList)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetDefaultAvatarInfo");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetDefaultAvatarInfo_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (HeadId != nullptr)
|
|
*HeadId = params.HeadId;
|
|
if (gender != nullptr)
|
|
*gender = params.gender;
|
|
if (AvatarList != nullptr)
|
|
*AvatarList = params.AvatarList;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CancelPreviewAvatar
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::CancelPreviewAvatar(class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CancelPreviewAvatar");
|
|
|
|
UGlobalUIFunctionLibrary_C_CancelPreviewAvatar_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyDefaultLightProperty
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetLobbyDefaultLightProperty(class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyDefaultLightProperty");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetLobbyDefaultLightProperty_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneSkyLightProperty
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString lightName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// struct FTransform Trans (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
|
|
// float Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetSceneSkyLightProperty(const struct FString& lightName, const struct FTransform& Trans, float Intensity, const struct FLinearColor& Color, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneSkyLightProperty");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetSceneSkyLightProperty_Params params;
|
|
params.lightName = lightName;
|
|
params.Trans = Trans;
|
|
params.Intensity = Intensity;
|
|
params.Color = Color;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSystemCameraByIndex
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString ManagerName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// int Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// float blendTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString posOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// struct FString abnormalPosOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SwitchSystemCameraByIndex(const struct FString& ManagerName, int Index, float blendTime, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSystemCameraByIndex");
|
|
|
|
UGlobalUIFunctionLibrary_C_SwitchSystemCameraByIndex_Params params;
|
|
params.ManagerName = ManagerName;
|
|
params.Index = Index;
|
|
params.blendTime = blendTime;
|
|
params.posOffset = posOffset;
|
|
params.abnormalPosOffset = abnormalPosOffset;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyCameraByIndex
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// float blendTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool forceSwitch (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString posOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// struct FString abnormalPosOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SwitchLobbyCameraByIndex(int Index, float blendTime, bool forceSwitch, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext, bool* Success)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyCameraByIndex");
|
|
|
|
UGlobalUIFunctionLibrary_C_SwitchLobbyCameraByIndex_Params params;
|
|
params.Index = Index;
|
|
params.blendTime = blendTime;
|
|
params.forceSwitch = forceSwitch;
|
|
params.posOffset = posOffset;
|
|
params.abnormalPosOffset = abnormalPosOffset;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Success != nullptr)
|
|
*Success = params.Success;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TryPreviewAvatarInfo
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int resID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::TryPreviewAvatarInfo(int resID, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TryPreviewAvatarInfo");
|
|
|
|
UGlobalUIFunctionLibrary_C_TryPreviewAvatarInfo_Params params;
|
|
params.resID = resID;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseTouchTips
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::CloseTouchTips(class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseTouchTips");
|
|
|
|
UGlobalUIFunctionLibrary_C_CloseTouchTips_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowTouchTipsByButton
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString str (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UButton* btn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// float offsetX (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// float offsetY (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString titleStr (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::ShowTouchTipsByButton(const struct FString& str, class UButton* btn, float offsetX, float offsetY, const struct FString& titleStr, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowTouchTipsByButton");
|
|
|
|
UGlobalUIFunctionLibrary_C_ShowTouchTipsByButton_Params params;
|
|
params.str = str;
|
|
params.btn = btn;
|
|
params.offsetX = offsetX;
|
|
params.offsetY = offsetY;
|
|
params.titleStr = titleStr;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyMeshBg
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int BgIdx (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SwitchLobbyMeshBg(int BgIdx, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyMeshBg");
|
|
|
|
UGlobalUIFunctionLibrary_C_SwitchLobbyMeshBg_Params params;
|
|
params.BgIdx = BgIdx;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PreviewAvatarInfo
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int resID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::PreviewAvatarInfo(int resID, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PreviewAvatarInfo");
|
|
|
|
UGlobalUIFunctionLibrary_C_PreviewAvatarInfo_Params params;
|
|
params.resID = resID;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetOnLineColor
|
|
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int onlineflag (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool isonline (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FSlateColor Color (Parm, OutParm)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetOnLineColor(int onlineflag, bool isonline, class UObject* __WorldContext, struct FSlateColor* Color)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetOnLineColor");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetOnLineColor_Params params;
|
|
params.onlineflag = onlineflag;
|
|
params.isonline = isonline;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Color != nullptr)
|
|
*Color = params.Color;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGameGender
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int gender (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetGameGender(class UObject* __WorldContext, int* gender)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGameGender");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetGameGender_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (gender != nullptr)
|
|
*gender = params.gender;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetItemQuality
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int itemquality (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UImage* imageres (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetItemQuality(int itemquality, class UImage* imageres, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetItemQuality");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetItemQuality_Params params;
|
|
params.itemquality = itemquality;
|
|
params.imageres = imageres;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetScenePointLightProperty
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString lightName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// struct FTransform targetTrans (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
|
|
// float Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
|
|
// int inverseSquareFalloff (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// float Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool useTemperature (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// float Temperature (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetScenePointLightProperty(const struct FString& lightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, int inverseSquareFalloff, float Radius, bool useTemperature, float Temperature, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetScenePointLightProperty");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetScenePointLightProperty_Params params;
|
|
params.lightName = lightName;
|
|
params.targetTrans = targetTrans;
|
|
params.Intensity = Intensity;
|
|
params.Color = Color;
|
|
params.inverseSquareFalloff = inverseSquareFalloff;
|
|
params.Radius = Radius;
|
|
params.useTemperature = useTemperature;
|
|
params.Temperature = Temperature;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneDirectionalLightProperty
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString lightName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// struct FTransform targetTrans (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
|
|
// float Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetSceneDirectionalLightProperty(const struct FString& lightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneDirectionalLightProperty");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetSceneDirectionalLightProperty_Params params;
|
|
params.lightName = lightName;
|
|
params.targetTrans = targetTrans;
|
|
params.Intensity = Intensity;
|
|
params.Color = Color;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateIntimacyRelationIcon
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int relation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UCanvasPanel* panel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UWidgetSwitcher* switcher (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UTextBlock* TextBlock (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::UpdateIntimacyRelationIcon(int relation, class UCanvasPanel* panel, class UWidgetSwitcher* switcher, class UTextBlock* TextBlock, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateIntimacyRelationIcon");
|
|
|
|
UGlobalUIFunctionLibrary_C_UpdateIntimacyRelationIcon_Params params;
|
|
params.relation = relation;
|
|
params.panel = panel;
|
|
params.switcher = switcher;
|
|
params.TextBlock = TextBlock;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetIntimacy
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UImage* heart (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int intimacynum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UTextBlock* intimacyText (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetIntimacy(class UImage* heart, int intimacynum, class UTextBlock* intimacyText, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetIntimacy");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetIntimacy_Params params;
|
|
params.heart = heart;
|
|
params.intimacynum = intimacynum;
|
|
params.intimacyText = intimacyText;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSceneCameraByIndex
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int Idx (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// float blendTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString posOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// struct FString abnormalPosOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SwitchSceneCameraByIndex(int Idx, float blendTime, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSceneCameraByIndex");
|
|
|
|
UGlobalUIFunctionLibrary_C_SwitchSceneCameraByIndex_Params params;
|
|
params.Idx = Idx;
|
|
params.blendTime = blendTime;
|
|
params.posOffset = posOffset;
|
|
params.abnormalPosOffset = abnormalPosOffset;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsSegmentLimit
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UCommon_RankIntegralLevel_Style_Small_UIBP_C* segmentWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UTextBlock* textWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int levelId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetCorpsSegmentLimit(class UCommon_RankIntegralLevel_Style_Small_UIBP_C* segmentWidget, class UTextBlock* textWidget, int levelId, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsSegmentLimit");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetCorpsSegmentLimit_Params params;
|
|
params.segmentWidget = segmentWidget;
|
|
params.textWidget = textWidget;
|
|
params.levelId = levelId;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsLevelLimit
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UTextBlock* textWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetCorpsLevelLimit(class UTextBlock* textWidget, int Level, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsLevelLimit");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetCorpsLevelLimit_Params params;
|
|
params.textWidget = textWidget;
|
|
params.Level = Level;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyCorpsIcon
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int iconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UTexture2D* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetLobbyCorpsIcon(int iconId, class UObject* __WorldContext, class UTexture2D** Value)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyCorpsIcon");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetLobbyCorpsIcon_Params params;
|
|
params.iconId = iconId;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Value != nullptr)
|
|
*Value = params.Value;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseHelpTips
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::CloseHelpTips(class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseHelpTips");
|
|
|
|
UGlobalUIFunctionLibrary_C_CloseHelpTips_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowHelpTipsByButton
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int StrID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::ShowHelpTipsByButton(int StrID, class UButton* Button, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowHelpTipsByButton");
|
|
|
|
UGlobalUIFunctionLibrary_C_ShowHelpTipsByButton_Params params;
|
|
params.StrID = StrID;
|
|
params.Button = Button;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToTimeStr
|
|
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int Second (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString TimeStr (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::TimeSecToTimeStr(int Second, class UObject* __WorldContext, struct FString* TimeStr)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToTimeStr");
|
|
|
|
UGlobalUIFunctionLibrary_C_TimeSecToTimeStr_Params params;
|
|
params.Second = Second;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (TimeStr != nullptr)
|
|
*TimeStr = params.TimeStr;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyHeadTexture
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString URL (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UTexture2D* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetLobbyHeadTexture(const struct FString& URL, class UObject* __WorldContext, class UTexture2D** Value)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyHeadTexture");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetLobbyHeadTexture_Params params;
|
|
params.URL = URL;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Value != nullptr)
|
|
*Value = params.Value;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.StoreLobbyHeadTexture
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString URL (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UTexture2D* headTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::StoreLobbyHeadTexture(const struct FString& URL, class UTexture2D* headTexture, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.StoreLobbyHeadTexture");
|
|
|
|
UGlobalUIFunctionLibrary_C_StoreLobbyHeadTexture_Params params;
|
|
params.URL = URL;
|
|
params.headTexture = headTexture;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyRankTexture
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int rankIntegral (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetLobbyRankTexture(int rankIntegral, class UObject* __WorldContext, class UTexture2D** Output)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyRankTexture");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetLobbyRankTexture_Params params;
|
|
params.rankIntegral = rankIntegral;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Output != nullptr)
|
|
*Output = params.Output;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyFrameTexture
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int frameLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetLobbyFrameTexture(int frameLevel, class UObject* __WorldContext, class UTexture2D** Output)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyFrameTexture");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetLobbyFrameTexture_Params params;
|
|
params.frameLevel = frameLevel;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Output != nullptr)
|
|
*Output = params.Output;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyGlobalBp
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UGlobal_Bp_C* AsGlobal_Bp (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetLobbyGlobalBp(class UObject* __WorldContext, class UGlobal_Bp_C** AsGlobal_Bp)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyGlobalBp");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetLobbyGlobalBp_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (AsGlobal_Bp != nullptr)
|
|
*AsGlobal_Bp = params.AsGlobal_Bp;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunctionNoFetch
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FName bp_name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString func_name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::InvoleBpFunctionNoFetch(const struct FName& bp_name, const struct FString& func_name, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunctionNoFetch");
|
|
|
|
UGlobalUIFunctionLibrary_C_InvoleBpFunctionNoFetch_Params params;
|
|
params.bp_name = bp_name;
|
|
params.func_name = func_name;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetPlayerPrefs
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UPlayerPrefs_C* bp_playerprefs (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetPlayerPrefs(class UObject* __WorldContext, class UPlayerPrefs_C** bp_playerprefs)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetPlayerPrefs");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetPlayerPrefs_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (bp_playerprefs != nullptr)
|
|
*bp_playerprefs = params.bp_playerprefs;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenUseItemUI
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString itemInsID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::OpenUseItemUI(const struct FString& itemInsID, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenUseItemUI");
|
|
|
|
UGlobalUIFunctionLibrary_C_OpenUseItemUI_Params params;
|
|
params.itemInsID = itemInsID;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowLobbyMenuEnterAnimation
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::ShowLobbyMenuEnterAnimation(class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowLobbyMenuEnterAnimation");
|
|
|
|
UGlobalUIFunctionLibrary_C_ShowLobbyMenuEnterAnimation_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyMenuStatus
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int MenuId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool Status (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SetLobbyMenuStatus(int MenuId, bool Status, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyMenuStatus");
|
|
|
|
UGlobalUIFunctionLibrary_C_SetLobbyMenuStatus_Params params;
|
|
params.MenuId = MenuId;
|
|
params.Status = Status;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CheckIfMenuOpen
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int MenuId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool Ret (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::CheckIfMenuOpen(int MenuId, class UObject* __WorldContext, bool* Ret)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CheckIfMenuOpen");
|
|
|
|
UGlobalUIFunctionLibrary_C_CheckIfMenuOpen_Params params;
|
|
params.MenuId = MenuId;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Ret != nullptr)
|
|
*Ret = params.Ret;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidStringAll
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// bool CanBeEnglish (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool CanBeNumber (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool CanBeSpace (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool CanBeChinese (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString validText (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetValidStringAll(const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, class UObject* __WorldContext, struct FString* validText)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidStringAll");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetValidStringAll_Params params;
|
|
params.Text = Text;
|
|
params.CanBeEnglish = CanBeEnglish;
|
|
params.CanBeNumber = CanBeNumber;
|
|
params.CanBeSpace = CanBeSpace;
|
|
params.CanBeChinese = CanBeChinese;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (validText != nullptr)
|
|
*validText = params.validText;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateLobbyRedpointStatus
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int modeId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::UpdateLobbyRedpointStatus(bool IsShow, int modeId, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateLobbyRedpointStatus");
|
|
|
|
UGlobalUIFunctionLibrary_C_UpdateLobbyRedpointStatus_Params params;
|
|
params.IsShow = IsShow;
|
|
params.modeId = modeId;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS_Server
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int expire_ts (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int valid_hours (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString time_s (Parm, OutParm, ZeroConstructor)
|
|
// bool is_have_limit (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetItemTimeS_Server(int expire_ts, int valid_hours, class UObject* __WorldContext, struct FString* time_s, bool* is_have_limit)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS_Server");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetItemTimeS_Server_Params params;
|
|
params.expire_ts = expire_ts;
|
|
params.valid_hours = valid_hours;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (time_s != nullptr)
|
|
*time_s = params.time_s;
|
|
if (is_have_limit != nullptr)
|
|
*is_have_limit = params.is_have_limit;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int res_id (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int FirstTimeNum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString time_s (Parm, OutParm, ZeroConstructor)
|
|
// bool is_have_limit (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetItemTimeS(int res_id, int FirstTimeNum, class UObject* __WorldContext, struct FString* time_s, bool* is_have_limit)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetItemTimeS_Params params;
|
|
params.res_id = res_id;
|
|
params.FirstTimeNum = FirstTimeNum;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (time_s != nullptr)
|
|
*time_s = params.time_s;
|
|
if (is_have_limit != nullptr)
|
|
*is_have_limit = params.is_have_limit;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeNumToTimeS
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int time_num (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString time_s (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::TimeNumToTimeS(int time_num, class UObject* __WorldContext, struct FString* time_s)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeNumToTimeS");
|
|
|
|
UGlobalUIFunctionLibrary_C_TimeNumToTimeS_Params params;
|
|
params.time_num = time_num;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (time_s != nullptr)
|
|
*time_s = params.time_s;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsWithItemInfo
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FBP_STRUCT_CommonItemData item_info (BlueprintVisible, BlueprintReadOnly, Parm)
|
|
// bool ignoreJump (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::ShowItemTipsWithItemInfo(class UButton* Button, const struct FBP_STRUCT_CommonItemData& item_info, bool ignoreJump, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsWithItemInfo");
|
|
|
|
UGlobalUIFunctionLibrary_C_ShowItemTipsWithItemInfo_Params params;
|
|
params.Button = Button;
|
|
params.item_info = item_info;
|
|
params.ignoreJump = ignoreJump;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByButton
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int ItemID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::ShowItemTipsByButton(int ItemID, class UButton* Button, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByButton");
|
|
|
|
UGlobalUIFunctionLibrary_C_ShowItemTipsByButton_Params params;
|
|
params.ItemID = ItemID;
|
|
params.Button = Button;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseItemTips
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::CloseItemTips(class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseItemTips");
|
|
|
|
UGlobalUIFunctionLibrary_C_CloseItemTips_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByPos
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int ItemID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FVector2D pos (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::ShowItemTipsByPos(int ItemID, const struct FVector2D& pos, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByPos");
|
|
|
|
UGlobalUIFunctionLibrary_C_ShowItemTipsByPos_Params params;
|
|
params.ItemID = ItemID;
|
|
params.pos = pos;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CreateUAEUserWidget
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UClass* Class (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UUAEUserWidget* Parent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UUAEUserWidget* Widget (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::CreateUAEUserWidget(class UClass* Class, class UUAEUserWidget* Parent, class UObject* __WorldContext, class UUAEUserWidget** Widget)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CreateUAEUserWidget");
|
|
|
|
UGlobalUIFunctionLibrary_C_CreateUAEUserWidget_Params params;
|
|
params.Class = Class;
|
|
params.Parent = Parent;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Widget != nullptr)
|
|
*Widget = params.Widget;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundCloseButton
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::PlaySoundCloseButton(class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundCloseButton");
|
|
|
|
UGlobalUIFunctionLibrary_C_PlaySoundCloseButton_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowEffect
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class UWidget*> Widget (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
// bool IsShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::ShowEffect(bool IsShow, class UObject* __WorldContext, TArray<class UWidget*>* Widget)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowEffect");
|
|
|
|
UGlobalUIFunctionLibrary_C_ShowEffect_Params params;
|
|
params.IsShow = IsShow;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Widget != nullptr)
|
|
*Widget = params.Widget;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsWidgetVisible
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool Visible (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::IsWidgetVisible(class UWidget* Widget, class UObject* __WorldContext, bool* Visible)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsWidgetVisible");
|
|
|
|
UGlobalUIFunctionLibrary_C_IsWidgetVisible_Params params;
|
|
params.Widget = Widget;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Visible != nullptr)
|
|
*Visible = params.Visible;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundClickButton
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::PlaySoundClickButton(class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundClickButton");
|
|
|
|
UGlobalUIFunctionLibrary_C_PlaySoundClickButton_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsChinese
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::IsChinese(const struct FString& Text, class UObject* __WorldContext, bool* Result)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsChinese");
|
|
|
|
UGlobalUIFunctionLibrary_C_IsChinese_Params params;
|
|
params.Text = Text;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Result != nullptr)
|
|
*Result = params.Result;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SendBAReport
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int ButtonType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int Reason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::SendBAReport(int ButtonType, int Reason, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SendBAReport");
|
|
|
|
UGlobalUIFunctionLibrary_C_SendBAReport_Params params;
|
|
params.ButtonType = ButtonType;
|
|
params.Reason = Reason;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsValidChar
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// bool CanBeEnglish (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool CanBeNumber (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool CanBeSpace (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool CanBeChinese (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::IsValidChar(const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, class UObject* __WorldContext, bool* Result)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsValidChar");
|
|
|
|
UGlobalUIFunctionLibrary_C_IsValidChar_Params params;
|
|
params.Text = Text;
|
|
params.CanBeEnglish = CanBeEnglish;
|
|
params.CanBeNumber = CanBeNumber;
|
|
params.CanBeSpace = CanBeSpace;
|
|
params.CanBeChinese = CanBeChinese;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Result != nullptr)
|
|
*Result = params.Result;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsNumber
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::IsNumber(const struct FString& Text, class UObject* __WorldContext, bool* Result)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsNumber");
|
|
|
|
UGlobalUIFunctionLibrary_C_IsNumber_Params params;
|
|
params.Text = Text;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Result != nullptr)
|
|
*Result = params.Result;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsSpace
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::IsSpace(const struct FString& Text, class UObject* __WorldContext, bool* Result)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsSpace");
|
|
|
|
UGlobalUIFunctionLibrary_C_IsSpace_Params params;
|
|
params.Text = Text;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Result != nullptr)
|
|
*Result = params.Result;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetTextLength
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// bool chineseSensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int Length (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetTextLength(const struct FString& Text, bool chineseSensity, class UObject* __WorldContext, int* Length)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetTextLength");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetTextLength_Params params;
|
|
params.Text = Text;
|
|
params.chineseSensity = chineseSensity;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Length != nullptr)
|
|
*Length = params.Length;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.BoolToVisible
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Visible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool collapse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool isButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// ESlateVisibility Visibility (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::BoolToVisible(bool Visible, bool collapse, bool isButton, class UObject* __WorldContext, ESlateVisibility* Visibility)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.BoolToVisible");
|
|
|
|
UGlobalUIFunctionLibrary_C_BoolToVisible_Params params;
|
|
params.Visible = Visible;
|
|
params.collapse = collapse;
|
|
params.isButton = isButton;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (Visibility != nullptr)
|
|
*Visibility = params.Visibility;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidString
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int maxLength (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// bool CanBeEnglish (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool CanBeNumber (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool CanBeSpace (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool CanBeChinese (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool chineseSensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString validText (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetValidString(int maxLength, const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, bool chineseSensity, class UObject* __WorldContext, struct FString* validText)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidString");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetValidString_Params params;
|
|
params.maxLength = maxLength;
|
|
params.Text = Text;
|
|
params.CanBeEnglish = CanBeEnglish;
|
|
params.CanBeNumber = CanBeNumber;
|
|
params.CanBeSpace = CanBeSpace;
|
|
params.CanBeChinese = CanBeChinese;
|
|
params.chineseSensity = chineseSensity;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (validText != nullptr)
|
|
*validText = params.validText;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.isEnglish
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool isEnglish (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::isEnglish(const struct FString& Text, class UObject* __WorldContext, bool* isEnglish)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.isEnglish");
|
|
|
|
UGlobalUIFunctionLibrary_C_isEnglish_Params params;
|
|
params.Text = Text;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (isEnglish != nullptr)
|
|
*isEnglish = params.isEnglish;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenURL
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FString URL (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// EScreenDir Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// bool hastoken (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::OpenURL(const struct FString& URL, EScreenDir Direction, bool hastoken, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenURL");
|
|
|
|
UGlobalUIFunctionLibrary_C_OpenURL_Params params;
|
|
params.URL = URL;
|
|
params.Direction = Direction;
|
|
params.hastoken = hastoken;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankName
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UTextBlock* Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::UpdateRankName(class UTextBlock* Text, int Level, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankName");
|
|
|
|
UGlobalUIFunctionLibrary_C_UpdateRankName_Params params;
|
|
params.Text = Text;
|
|
params.Level = Level;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankIcon
|
|
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UImage* imageObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// int Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::UpdateRankIcon(class UImage* imageObj, int Level, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankIcon");
|
|
|
|
UGlobalUIFunctionLibrary_C_UpdateRankIcon_Params params;
|
|
params.imageObj = imageObj;
|
|
params.Level = Level;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalData
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class Abp_global_C* globalObj (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetGlobalData(class UObject* __WorldContext, class Abp_global_C** globalObj)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalData");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetGlobalData_Params params;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (globalObj != nullptr)
|
|
*globalObj = params.globalObj;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunction
|
|
// (Static, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FName bp_name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString func_name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::InvoleBpFunction(const struct FName& bp_name, const struct FString& func_name, class UObject* __WorldContext)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunction");
|
|
|
|
UGlobalUIFunctionLibrary_C_InvoleBpFunction_Params params;
|
|
params.bp_name = bp_name;
|
|
params.func_name = func_name;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLocalizeString
|
|
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString string1 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// struct FString string2 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// struct FString string3 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// struct FString TextValue (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetLocalizeString(int ID, const struct FString& string1, const struct FString& string2, const struct FString& string3, class UObject* __WorldContext, struct FString* TextValue)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLocalizeString");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetLocalizeString_Params params;
|
|
params.ID = ID;
|
|
params.string1 = string1;
|
|
params.string2 = string2;
|
|
params.string3 = string3;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (TextValue != nullptr)
|
|
*TextValue = params.TextValue;
|
|
}
|
|
|
|
|
|
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalUIEventDispatcher
|
|
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFrontendHUD* FrontendHUD (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
|
|
// class UGlobalUIEventDispatcher_BP_C* NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UGlobalUIFunctionLibrary_C::GetGlobalUIEventDispatcher(class UFrontendHUD* FrontendHUD, class UObject* __WorldContext, class UGlobalUIEventDispatcher_BP_C** NewParam)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalUIEventDispatcher");
|
|
|
|
UGlobalUIFunctionLibrary_C_GetGlobalUIEventDispatcher_Params params;
|
|
params.FrontendHUD = FrontendHUD;
|
|
params.__WorldContext = __WorldContext;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
static auto defaultObj = StaticClass()->GetDefaultObject();
|
|
defaultObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
|
|
if (NewParam != nullptr)
|
|
*NewParam = params.NewParam;
|
|
}
|
|
|
|
|
|
}
|
|
|