Files
pubg/SDK/PUBGM_GlobalUIFunctionLibrary_functions.cpp
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2026-05-02 14:30:03 +08:00

2140 lines
94 KiB
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Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:52 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToSimpleTimeStr
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int TimeSec (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString TimeStr (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::TimeSecToSimpleTimeStr(int TimeSec, class UObject* __WorldContext, struct FString* TimeStr)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToSimpleTimeStr");
UGlobalUIFunctionLibrary_C_TimeSecToSimpleTimeStr_Params params;
params.TimeSec = TimeSec;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (TimeStr != nullptr)
*TimeStr = params.TimeStr;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShouldTouchDispatch
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEventData (BlueprintVisible, BlueprintReadOnly, Parm)
// bool IsLeftRightMove (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool ShouldDispatch (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// float DealtaValue (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::ShouldTouchDispatch(const struct FPointerEvent& PointerEventData, bool IsLeftRightMove, class UObject* __WorldContext, bool* ShouldDispatch, float* DealtaValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShouldTouchDispatch");
UGlobalUIFunctionLibrary_C_ShouldTouchDispatch_Params params;
params.PointerEventData = PointerEventData;
params.IsLeftRightMove = IsLeftRightMove;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (ShouldDispatch != nullptr)
*ShouldDispatch = params.ShouldDispatch;
if (DealtaValue != nullptr)
*DealtaValue = params.DealtaValue;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetCorpsRomanNumerals
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int Num (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString String (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::GetCorpsRomanNumerals(int Num, class UObject* __WorldContext, struct FString* String)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetCorpsRomanNumerals");
UGlobalUIFunctionLibrary_C_GetCorpsRomanNumerals_Params params;
params.Num = Num;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (String != nullptr)
*String = params.String;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsRankLevel
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UImage* iconImage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTextBlock* levelText (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int levelId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetCorpsRankLevel(class UImage* iconImage, class UTextBlock* levelText, int levelId, int Style, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsRankLevel");
UGlobalUIFunctionLibrary_C_SetCorpsRankLevel_Params params;
params.iconImage = iconImage;
params.levelText = levelText;
params.levelId = levelId;
params.Style = Style;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSeasonPassImg
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int SeasonID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int PassType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool IsBigIcon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UImage* Img (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetSeasonPassImg(int SeasonID, int PassType, bool IsBigIcon, class UImage* Img, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSeasonPassImg");
UGlobalUIFunctionLibrary_C_SetSeasonPassImg_Params params;
params.SeasonID = SeasonID;
params.PassType = PassType;
params.IsBigIcon = IsBigIcon;
params.Img = Img;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetChineseNumber
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString Ret (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::GetChineseNumber(int ID, class UObject* __WorldContext, struct FString* Ret)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetChineseNumber");
UGlobalUIFunctionLibrary_C_GetChineseNumber_Params params;
params.ID = ID;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Ret != nullptr)
*Ret = params.Ret;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetSeasonPassImgPath
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int SeasonID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int PassType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool IsBigIcon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString imgPath (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::GetSeasonPassImgPath(int SeasonID, int PassType, bool IsBigIcon, class UObject* __WorldContext, struct FString* imgPath)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetSeasonPassImgPath");
UGlobalUIFunctionLibrary_C_GetSeasonPassImgPath_Params params;
params.SeasonID = SeasonID;
params.PassType = PassType;
params.IsBigIcon = IsBigIcon;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (imgPath != nullptr)
*imgPath = params.imgPath;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetDefaultAvatarInfo
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int HeadId (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// int gender (Parm, OutParm, ZeroConstructor, IsPlainOldData)
// TArray<int> AvatarList (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::GetDefaultAvatarInfo(class UObject* __WorldContext, int* HeadId, int* gender, TArray<int>* AvatarList)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetDefaultAvatarInfo");
UGlobalUIFunctionLibrary_C_GetDefaultAvatarInfo_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (HeadId != nullptr)
*HeadId = params.HeadId;
if (gender != nullptr)
*gender = params.gender;
if (AvatarList != nullptr)
*AvatarList = params.AvatarList;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CancelPreviewAvatar
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::CancelPreviewAvatar(class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CancelPreviewAvatar");
UGlobalUIFunctionLibrary_C_CancelPreviewAvatar_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyDefaultLightProperty
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetLobbyDefaultLightProperty(class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyDefaultLightProperty");
UGlobalUIFunctionLibrary_C_SetLobbyDefaultLightProperty_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneSkyLightProperty
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString lightName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// struct FTransform Trans (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
// float Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetSceneSkyLightProperty(const struct FString& lightName, const struct FTransform& Trans, float Intensity, const struct FLinearColor& Color, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneSkyLightProperty");
UGlobalUIFunctionLibrary_C_SetSceneSkyLightProperty_Params params;
params.lightName = lightName;
params.Trans = Trans;
params.Intensity = Intensity;
params.Color = Color;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSystemCameraByIndex
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString ManagerName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// int Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// float blendTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString posOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// struct FString abnormalPosOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SwitchSystemCameraByIndex(const struct FString& ManagerName, int Index, float blendTime, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSystemCameraByIndex");
UGlobalUIFunctionLibrary_C_SwitchSystemCameraByIndex_Params params;
params.ManagerName = ManagerName;
params.Index = Index;
params.blendTime = blendTime;
params.posOffset = posOffset;
params.abnormalPosOffset = abnormalPosOffset;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyCameraByIndex
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// float blendTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool forceSwitch (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString posOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// struct FString abnormalPosOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SwitchLobbyCameraByIndex(int Index, float blendTime, bool forceSwitch, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext, bool* Success)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyCameraByIndex");
UGlobalUIFunctionLibrary_C_SwitchLobbyCameraByIndex_Params params;
params.Index = Index;
params.blendTime = blendTime;
params.forceSwitch = forceSwitch;
params.posOffset = posOffset;
params.abnormalPosOffset = abnormalPosOffset;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Success != nullptr)
*Success = params.Success;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TryPreviewAvatarInfo
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int resID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::TryPreviewAvatarInfo(int resID, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TryPreviewAvatarInfo");
UGlobalUIFunctionLibrary_C_TryPreviewAvatarInfo_Params params;
params.resID = resID;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseTouchTips
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::CloseTouchTips(class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseTouchTips");
UGlobalUIFunctionLibrary_C_CloseTouchTips_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowTouchTipsByButton
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString str (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UButton* btn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// float offsetX (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// float offsetY (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString titleStr (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::ShowTouchTipsByButton(const struct FString& str, class UButton* btn, float offsetX, float offsetY, const struct FString& titleStr, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowTouchTipsByButton");
UGlobalUIFunctionLibrary_C_ShowTouchTipsByButton_Params params;
params.str = str;
params.btn = btn;
params.offsetX = offsetX;
params.offsetY = offsetY;
params.titleStr = titleStr;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyMeshBg
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int BgIdx (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SwitchLobbyMeshBg(int BgIdx, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyMeshBg");
UGlobalUIFunctionLibrary_C_SwitchLobbyMeshBg_Params params;
params.BgIdx = BgIdx;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PreviewAvatarInfo
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int resID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::PreviewAvatarInfo(int resID, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PreviewAvatarInfo");
UGlobalUIFunctionLibrary_C_PreviewAvatarInfo_Params params;
params.resID = resID;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetOnLineColor
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int onlineflag (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool isonline (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FSlateColor Color (Parm, OutParm)
void UGlobalUIFunctionLibrary_C::GetOnLineColor(int onlineflag, bool isonline, class UObject* __WorldContext, struct FSlateColor* Color)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetOnLineColor");
UGlobalUIFunctionLibrary_C_GetOnLineColor_Params params;
params.onlineflag = onlineflag;
params.isonline = isonline;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Color != nullptr)
*Color = params.Color;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGameGender
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int gender (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetGameGender(class UObject* __WorldContext, int* gender)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGameGender");
UGlobalUIFunctionLibrary_C_GetGameGender_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (gender != nullptr)
*gender = params.gender;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetItemQuality
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int itemquality (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UImage* imageres (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetItemQuality(int itemquality, class UImage* imageres, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetItemQuality");
UGlobalUIFunctionLibrary_C_SetItemQuality_Params params;
params.itemquality = itemquality;
params.imageres = imageres;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetScenePointLightProperty
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString lightName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// struct FTransform targetTrans (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
// float Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
// int inverseSquareFalloff (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// float Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool useTemperature (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// float Temperature (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetScenePointLightProperty(const struct FString& lightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, int inverseSquareFalloff, float Radius, bool useTemperature, float Temperature, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetScenePointLightProperty");
UGlobalUIFunctionLibrary_C_SetScenePointLightProperty_Params params;
params.lightName = lightName;
params.targetTrans = targetTrans;
params.Intensity = Intensity;
params.Color = Color;
params.inverseSquareFalloff = inverseSquareFalloff;
params.Radius = Radius;
params.useTemperature = useTemperature;
params.Temperature = Temperature;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneDirectionalLightProperty
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString lightName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// struct FTransform targetTrans (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
// float Intensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FLinearColor Color (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetSceneDirectionalLightProperty(const struct FString& lightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneDirectionalLightProperty");
UGlobalUIFunctionLibrary_C_SetSceneDirectionalLightProperty_Params params;
params.lightName = lightName;
params.targetTrans = targetTrans;
params.Intensity = Intensity;
params.Color = Color;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateIntimacyRelationIcon
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int relation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UCanvasPanel* panel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UWidgetSwitcher* switcher (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTextBlock* TextBlock (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::UpdateIntimacyRelationIcon(int relation, class UCanvasPanel* panel, class UWidgetSwitcher* switcher, class UTextBlock* TextBlock, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateIntimacyRelationIcon");
UGlobalUIFunctionLibrary_C_UpdateIntimacyRelationIcon_Params params;
params.relation = relation;
params.panel = panel;
params.switcher = switcher;
params.TextBlock = TextBlock;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetIntimacy
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UImage* heart (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int intimacynum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTextBlock* intimacyText (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetIntimacy(class UImage* heart, int intimacynum, class UTextBlock* intimacyText, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetIntimacy");
UGlobalUIFunctionLibrary_C_SetIntimacy_Params params;
params.heart = heart;
params.intimacynum = intimacynum;
params.intimacyText = intimacyText;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSceneCameraByIndex
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int Idx (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// float blendTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString posOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// struct FString abnormalPosOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SwitchSceneCameraByIndex(int Idx, float blendTime, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSceneCameraByIndex");
UGlobalUIFunctionLibrary_C_SwitchSceneCameraByIndex_Params params;
params.Idx = Idx;
params.blendTime = blendTime;
params.posOffset = posOffset;
params.abnormalPosOffset = abnormalPosOffset;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsSegmentLimit
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommon_RankIntegralLevel_Style_Small_UIBP_C* segmentWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTextBlock* textWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int levelId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetCorpsSegmentLimit(class UCommon_RankIntegralLevel_Style_Small_UIBP_C* segmentWidget, class UTextBlock* textWidget, int levelId, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsSegmentLimit");
UGlobalUIFunctionLibrary_C_SetCorpsSegmentLimit_Params params;
params.segmentWidget = segmentWidget;
params.textWidget = textWidget;
params.levelId = levelId;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsLevelLimit
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UTextBlock* textWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetCorpsLevelLimit(class UTextBlock* textWidget, int Level, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsLevelLimit");
UGlobalUIFunctionLibrary_C_SetCorpsLevelLimit_Params params;
params.textWidget = textWidget;
params.Level = Level;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyCorpsIcon
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int iconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetLobbyCorpsIcon(int iconId, class UObject* __WorldContext, class UTexture2D** Value)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyCorpsIcon");
UGlobalUIFunctionLibrary_C_GetLobbyCorpsIcon_Params params;
params.iconId = iconId;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Value != nullptr)
*Value = params.Value;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseHelpTips
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::CloseHelpTips(class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseHelpTips");
UGlobalUIFunctionLibrary_C_CloseHelpTips_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowHelpTipsByButton
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int StrID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::ShowHelpTipsByButton(int StrID, class UButton* Button, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowHelpTipsByButton");
UGlobalUIFunctionLibrary_C_ShowHelpTipsByButton_Params params;
params.StrID = StrID;
params.Button = Button;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToTimeStr
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int Second (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString TimeStr (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::TimeSecToTimeStr(int Second, class UObject* __WorldContext, struct FString* TimeStr)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToTimeStr");
UGlobalUIFunctionLibrary_C_TimeSecToTimeStr_Params params;
params.Second = Second;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (TimeStr != nullptr)
*TimeStr = params.TimeStr;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyHeadTexture
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString URL (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetLobbyHeadTexture(const struct FString& URL, class UObject* __WorldContext, class UTexture2D** Value)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyHeadTexture");
UGlobalUIFunctionLibrary_C_GetLobbyHeadTexture_Params params;
params.URL = URL;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Value != nullptr)
*Value = params.Value;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.StoreLobbyHeadTexture
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString URL (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UTexture2D* headTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::StoreLobbyHeadTexture(const struct FString& URL, class UTexture2D* headTexture, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.StoreLobbyHeadTexture");
UGlobalUIFunctionLibrary_C_StoreLobbyHeadTexture_Params params;
params.URL = URL;
params.headTexture = headTexture;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyRankTexture
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int rankIntegral (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetLobbyRankTexture(int rankIntegral, class UObject* __WorldContext, class UTexture2D** Output)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyRankTexture");
UGlobalUIFunctionLibrary_C_GetLobbyRankTexture_Params params;
params.rankIntegral = rankIntegral;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Output != nullptr)
*Output = params.Output;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyFrameTexture
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int frameLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetLobbyFrameTexture(int frameLevel, class UObject* __WorldContext, class UTexture2D** Output)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyFrameTexture");
UGlobalUIFunctionLibrary_C_GetLobbyFrameTexture_Params params;
params.frameLevel = frameLevel;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Output != nullptr)
*Output = params.Output;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyGlobalBp
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UGlobal_Bp_C* AsGlobal_Bp (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetLobbyGlobalBp(class UObject* __WorldContext, class UGlobal_Bp_C** AsGlobal_Bp)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyGlobalBp");
UGlobalUIFunctionLibrary_C_GetLobbyGlobalBp_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (AsGlobal_Bp != nullptr)
*AsGlobal_Bp = params.AsGlobal_Bp;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunctionNoFetch
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FName bp_name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString func_name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::InvoleBpFunctionNoFetch(const struct FName& bp_name, const struct FString& func_name, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunctionNoFetch");
UGlobalUIFunctionLibrary_C_InvoleBpFunctionNoFetch_Params params;
params.bp_name = bp_name;
params.func_name = func_name;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetPlayerPrefs
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UPlayerPrefs_C* bp_playerprefs (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetPlayerPrefs(class UObject* __WorldContext, class UPlayerPrefs_C** bp_playerprefs)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetPlayerPrefs");
UGlobalUIFunctionLibrary_C_GetPlayerPrefs_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (bp_playerprefs != nullptr)
*bp_playerprefs = params.bp_playerprefs;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenUseItemUI
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString itemInsID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::OpenUseItemUI(const struct FString& itemInsID, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenUseItemUI");
UGlobalUIFunctionLibrary_C_OpenUseItemUI_Params params;
params.itemInsID = itemInsID;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowLobbyMenuEnterAnimation
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::ShowLobbyMenuEnterAnimation(class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowLobbyMenuEnterAnimation");
UGlobalUIFunctionLibrary_C_ShowLobbyMenuEnterAnimation_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyMenuStatus
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int MenuId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool Status (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SetLobbyMenuStatus(int MenuId, bool Status, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyMenuStatus");
UGlobalUIFunctionLibrary_C_SetLobbyMenuStatus_Params params;
params.MenuId = MenuId;
params.Status = Status;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CheckIfMenuOpen
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int MenuId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool Ret (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::CheckIfMenuOpen(int MenuId, class UObject* __WorldContext, bool* Ret)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CheckIfMenuOpen");
UGlobalUIFunctionLibrary_C_CheckIfMenuOpen_Params params;
params.MenuId = MenuId;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Ret != nullptr)
*Ret = params.Ret;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidStringAll
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// bool CanBeEnglish (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool CanBeNumber (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool CanBeSpace (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool CanBeChinese (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString validText (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::GetValidStringAll(const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, class UObject* __WorldContext, struct FString* validText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidStringAll");
UGlobalUIFunctionLibrary_C_GetValidStringAll_Params params;
params.Text = Text;
params.CanBeEnglish = CanBeEnglish;
params.CanBeNumber = CanBeNumber;
params.CanBeSpace = CanBeSpace;
params.CanBeChinese = CanBeChinese;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (validText != nullptr)
*validText = params.validText;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateLobbyRedpointStatus
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int modeId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::UpdateLobbyRedpointStatus(bool IsShow, int modeId, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateLobbyRedpointStatus");
UGlobalUIFunctionLibrary_C_UpdateLobbyRedpointStatus_Params params;
params.IsShow = IsShow;
params.modeId = modeId;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS_Server
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int expire_ts (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int valid_hours (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString time_s (Parm, OutParm, ZeroConstructor)
// bool is_have_limit (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetItemTimeS_Server(int expire_ts, int valid_hours, class UObject* __WorldContext, struct FString* time_s, bool* is_have_limit)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS_Server");
UGlobalUIFunctionLibrary_C_GetItemTimeS_Server_Params params;
params.expire_ts = expire_ts;
params.valid_hours = valid_hours;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (time_s != nullptr)
*time_s = params.time_s;
if (is_have_limit != nullptr)
*is_have_limit = params.is_have_limit;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int res_id (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int FirstTimeNum (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString time_s (Parm, OutParm, ZeroConstructor)
// bool is_have_limit (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetItemTimeS(int res_id, int FirstTimeNum, class UObject* __WorldContext, struct FString* time_s, bool* is_have_limit)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS");
UGlobalUIFunctionLibrary_C_GetItemTimeS_Params params;
params.res_id = res_id;
params.FirstTimeNum = FirstTimeNum;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (time_s != nullptr)
*time_s = params.time_s;
if (is_have_limit != nullptr)
*is_have_limit = params.is_have_limit;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeNumToTimeS
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int time_num (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString time_s (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::TimeNumToTimeS(int time_num, class UObject* __WorldContext, struct FString* time_s)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeNumToTimeS");
UGlobalUIFunctionLibrary_C_TimeNumToTimeS_Params params;
params.time_num = time_num;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (time_s != nullptr)
*time_s = params.time_s;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsWithItemInfo
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FBP_STRUCT_CommonItemData item_info (BlueprintVisible, BlueprintReadOnly, Parm)
// bool ignoreJump (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::ShowItemTipsWithItemInfo(class UButton* Button, const struct FBP_STRUCT_CommonItemData& item_info, bool ignoreJump, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsWithItemInfo");
UGlobalUIFunctionLibrary_C_ShowItemTipsWithItemInfo_Params params;
params.Button = Button;
params.item_info = item_info;
params.ignoreJump = ignoreJump;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByButton
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int ItemID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::ShowItemTipsByButton(int ItemID, class UButton* Button, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByButton");
UGlobalUIFunctionLibrary_C_ShowItemTipsByButton_Params params;
params.ItemID = ItemID;
params.Button = Button;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseItemTips
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::CloseItemTips(class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseItemTips");
UGlobalUIFunctionLibrary_C_CloseItemTips_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByPos
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int ItemID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FVector2D pos (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::ShowItemTipsByPos(int ItemID, const struct FVector2D& pos, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByPos");
UGlobalUIFunctionLibrary_C_ShowItemTipsByPos_Params params;
params.ItemID = ItemID;
params.pos = pos;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CreateUAEUserWidget
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Class (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UUAEUserWidget* Parent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UUAEUserWidget* Widget (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::CreateUAEUserWidget(class UClass* Class, class UUAEUserWidget* Parent, class UObject* __WorldContext, class UUAEUserWidget** Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CreateUAEUserWidget");
UGlobalUIFunctionLibrary_C_CreateUAEUserWidget_Params params;
params.Class = Class;
params.Parent = Parent;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Widget != nullptr)
*Widget = params.Widget;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundCloseButton
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::PlaySoundCloseButton(class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundCloseButton");
UGlobalUIFunctionLibrary_C_PlaySoundCloseButton_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowEffect
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UWidget*> Widget (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// bool IsShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::ShowEffect(bool IsShow, class UObject* __WorldContext, TArray<class UWidget*>* Widget)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowEffect");
UGlobalUIFunctionLibrary_C_ShowEffect_Params params;
params.IsShow = IsShow;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Widget != nullptr)
*Widget = params.Widget;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsWidgetVisible
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget* Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool Visible (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::IsWidgetVisible(class UWidget* Widget, class UObject* __WorldContext, bool* Visible)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsWidgetVisible");
UGlobalUIFunctionLibrary_C_IsWidgetVisible_Params params;
params.Widget = Widget;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Visible != nullptr)
*Visible = params.Visible;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundClickButton
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::PlaySoundClickButton(class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundClickButton");
UGlobalUIFunctionLibrary_C_PlaySoundClickButton_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsChinese
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::IsChinese(const struct FString& Text, class UObject* __WorldContext, bool* Result)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsChinese");
UGlobalUIFunctionLibrary_C_IsChinese_Params params;
params.Text = Text;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Result != nullptr)
*Result = params.Result;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SendBAReport
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int ButtonType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int Reason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::SendBAReport(int ButtonType, int Reason, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SendBAReport");
UGlobalUIFunctionLibrary_C_SendBAReport_Params params;
params.ButtonType = ButtonType;
params.Reason = Reason;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsValidChar
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// bool CanBeEnglish (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool CanBeNumber (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool CanBeSpace (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool CanBeChinese (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::IsValidChar(const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, class UObject* __WorldContext, bool* Result)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsValidChar");
UGlobalUIFunctionLibrary_C_IsValidChar_Params params;
params.Text = Text;
params.CanBeEnglish = CanBeEnglish;
params.CanBeNumber = CanBeNumber;
params.CanBeSpace = CanBeSpace;
params.CanBeChinese = CanBeChinese;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Result != nullptr)
*Result = params.Result;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsNumber
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::IsNumber(const struct FString& Text, class UObject* __WorldContext, bool* Result)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsNumber");
UGlobalUIFunctionLibrary_C_IsNumber_Params params;
params.Text = Text;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Result != nullptr)
*Result = params.Result;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsSpace
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::IsSpace(const struct FString& Text, class UObject* __WorldContext, bool* Result)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsSpace");
UGlobalUIFunctionLibrary_C_IsSpace_Params params;
params.Text = Text;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Result != nullptr)
*Result = params.Result;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetTextLength
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// bool chineseSensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int Length (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetTextLength(const struct FString& Text, bool chineseSensity, class UObject* __WorldContext, int* Length)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetTextLength");
UGlobalUIFunctionLibrary_C_GetTextLength_Params params;
params.Text = Text;
params.chineseSensity = chineseSensity;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Length != nullptr)
*Length = params.Length;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.BoolToVisible
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Visible (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool collapse (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool isButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// ESlateVisibility Visibility (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::BoolToVisible(bool Visible, bool collapse, bool isButton, class UObject* __WorldContext, ESlateVisibility* Visibility)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.BoolToVisible");
UGlobalUIFunctionLibrary_C_BoolToVisible_Params params;
params.Visible = Visible;
params.collapse = collapse;
params.isButton = isButton;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (Visibility != nullptr)
*Visibility = params.Visibility;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidString
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// int maxLength (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// bool CanBeEnglish (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool CanBeNumber (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool CanBeSpace (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool CanBeChinese (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool chineseSensity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString validText (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::GetValidString(int maxLength, const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, bool chineseSensity, class UObject* __WorldContext, struct FString* validText)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidString");
UGlobalUIFunctionLibrary_C_GetValidString_Params params;
params.maxLength = maxLength;
params.Text = Text;
params.CanBeEnglish = CanBeEnglish;
params.CanBeNumber = CanBeNumber;
params.CanBeSpace = CanBeSpace;
params.CanBeChinese = CanBeChinese;
params.chineseSensity = chineseSensity;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (validText != nullptr)
*validText = params.validText;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.isEnglish
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool isEnglish (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::isEnglish(const struct FString& Text, class UObject* __WorldContext, bool* isEnglish)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.isEnglish");
UGlobalUIFunctionLibrary_C_isEnglish_Params params;
params.Text = Text;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (isEnglish != nullptr)
*isEnglish = params.isEnglish;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenURL
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FString URL (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// EScreenDir Direction (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// bool hastoken (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::OpenURL(const struct FString& URL, EScreenDir Direction, bool hastoken, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenURL");
UGlobalUIFunctionLibrary_C_OpenURL_Params params;
params.URL = URL;
params.Direction = Direction;
params.hastoken = hastoken;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankName
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UTextBlock* Text (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::UpdateRankName(class UTextBlock* Text, int Level, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankName");
UGlobalUIFunctionLibrary_C_UpdateRankName_Params params;
params.Text = Text;
params.Level = Level;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankIcon
// (Static, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UImage* imageObj (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::UpdateRankIcon(class UImage* imageObj, int Level, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankIcon");
UGlobalUIFunctionLibrary_C_UpdateRankIcon_Params params;
params.imageObj = imageObj;
params.Level = Level;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalData
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class Abp_global_C* globalObj (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetGlobalData(class UObject* __WorldContext, class Abp_global_C** globalObj)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalData");
UGlobalUIFunctionLibrary_C_GetGlobalData_Params params;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (globalObj != nullptr)
*globalObj = params.globalObj;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunction
// (Static, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FName bp_name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString func_name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::InvoleBpFunction(const struct FName& bp_name, const struct FString& func_name, class UObject* __WorldContext)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunction");
UGlobalUIFunctionLibrary_C_InvoleBpFunction_Params params;
params.bp_name = bp_name;
params.func_name = func_name;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLocalizeString
// (Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int ID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString string1 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// struct FString string2 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// struct FString string3 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// struct FString TextValue (Parm, OutParm, ZeroConstructor)
void UGlobalUIFunctionLibrary_C::GetLocalizeString(int ID, const struct FString& string1, const struct FString& string2, const struct FString& string3, class UObject* __WorldContext, struct FString* TextValue)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLocalizeString");
UGlobalUIFunctionLibrary_C_GetLocalizeString_Params params;
params.ID = ID;
params.string1 = string1;
params.string2 = string2;
params.string3 = string3;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (TextValue != nullptr)
*TextValue = params.TextValue;
}
// Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalUIEventDispatcher
// (Static, Public, HasOutParms, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFrontendHUD* FrontendHUD (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// class UGlobalUIEventDispatcher_BP_C* NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData)
void UGlobalUIFunctionLibrary_C::GetGlobalUIEventDispatcher(class UFrontendHUD* FrontendHUD, class UObject* __WorldContext, class UGlobalUIEventDispatcher_BP_C** NewParam)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalUIEventDispatcher");
UGlobalUIFunctionLibrary_C_GetGlobalUIEventDispatcher_Params params;
params.FrontendHUD = FrontendHUD;
params.__WorldContext = __WorldContext;
auto flags = pFunc->FunctionFlags;
static auto defaultObj = StaticClass()->GetDefaultObject();
defaultObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
if (NewParam != nullptr)
*NewParam = params.NewParam;
}
}