581 lines
24 KiB
C++
Executable File
581 lines
24 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.SliceProceduralMesh
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// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable)
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// Parameters:
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// class UProceduralMeshComponent* InProcMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// struct FVector PlanePosition (Parm, IsPlainOldData)
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// struct FVector PlaneNormal (Parm, IsPlainOldData)
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// bool bCreateOtherHalf (Parm, ZeroConstructor, IsPlainOldData)
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// class UProceduralMeshComponent* OutOtherHalfProcMesh (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// EProcMeshSliceCapOption CapOption (Parm, ZeroConstructor, IsPlainOldData)
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// class UMaterialInterface* CapMaterial (Parm, ZeroConstructor, IsPlainOldData)
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void UKismetProceduralMeshLibrary::SliceProceduralMesh(class UProceduralMeshComponent* InProcMesh, const struct FVector& PlanePosition, const struct FVector& PlaneNormal, bool bCreateOtherHalf, class UMaterialInterface* CapMaterial, EProcMeshSliceCapOption CapOption, class UProceduralMeshComponent** OutOtherHalfProcMesh)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.SliceProceduralMesh");
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UKismetProceduralMeshLibrary_SliceProceduralMesh_Params params;
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params.InProcMesh = InProcMesh;
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params.PlanePosition = PlanePosition;
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params.PlaneNormal = PlaneNormal;
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params.bCreateOtherHalf = bCreateOtherHalf;
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params.CapOption = CapOption;
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params.CapMaterial = CapMaterial;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (OutOtherHalfProcMesh != nullptr)
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*OutOtherHalfProcMesh = params.OutOtherHalfProcMesh;
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}
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromStaticMesh
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// (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// class UStaticMesh* InMesh (Parm, ZeroConstructor, IsPlainOldData)
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// int LODIndex (Parm, ZeroConstructor, IsPlainOldData)
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// int SectionIndex (Parm, ZeroConstructor, IsPlainOldData)
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// TArray<struct FVector> Vertices (Parm, OutParm, ZeroConstructor)
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// TArray<int> Triangles (Parm, OutParm, ZeroConstructor)
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// TArray<struct FVector> Normals (Parm, OutParm, ZeroConstructor)
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// TArray<struct FVector2D> UVs (Parm, OutParm, ZeroConstructor)
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// TArray<struct FProcMeshTangent> Tangents (Parm, OutParm, ZeroConstructor)
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void UKismetProceduralMeshLibrary::GetSectionFromStaticMesh(class UStaticMesh* InMesh, int LODIndex, int SectionIndex, TArray<struct FVector>* Vertices, TArray<int>* Triangles, TArray<struct FVector>* Normals, TArray<struct FVector2D>* UVs, TArray<struct FProcMeshTangent>* Tangents)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromStaticMesh");
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UKismetProceduralMeshLibrary_GetSectionFromStaticMesh_Params params;
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params.InMesh = InMesh;
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params.LODIndex = LODIndex;
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params.SectionIndex = SectionIndex;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (Vertices != nullptr)
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*Vertices = params.Vertices;
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if (Triangles != nullptr)
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*Triangles = params.Triangles;
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if (Normals != nullptr)
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*Normals = params.Normals;
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if (UVs != nullptr)
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*UVs = params.UVs;
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if (Tangents != nullptr)
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*Tangents = params.Tangents;
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}
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GenerateBoxMesh
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// (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FVector BoxRadius (Parm, IsPlainOldData)
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// TArray<struct FVector> Vertices (Parm, OutParm, ZeroConstructor)
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// TArray<int> Triangles (Parm, OutParm, ZeroConstructor)
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// TArray<struct FVector> Normals (Parm, OutParm, ZeroConstructor)
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// TArray<struct FVector2D> UVs (Parm, OutParm, ZeroConstructor)
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// TArray<struct FProcMeshTangent> Tangents (Parm, OutParm, ZeroConstructor)
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void UKismetProceduralMeshLibrary::GenerateBoxMesh(const struct FVector& BoxRadius, TArray<struct FVector>* Vertices, TArray<int>* Triangles, TArray<struct FVector>* Normals, TArray<struct FVector2D>* UVs, TArray<struct FProcMeshTangent>* Tangents)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GenerateBoxMesh");
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UKismetProceduralMeshLibrary_GenerateBoxMesh_Params params;
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params.BoxRadius = BoxRadius;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (Vertices != nullptr)
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*Vertices = params.Vertices;
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if (Triangles != nullptr)
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*Triangles = params.Triangles;
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if (Normals != nullptr)
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*Normals = params.Normals;
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if (UVs != nullptr)
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*UVs = params.UVs;
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if (Tangents != nullptr)
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*Tangents = params.Tangents;
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}
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshTriangles
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// (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// int NumX (Parm, ZeroConstructor, IsPlainOldData)
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// int NumY (Parm, ZeroConstructor, IsPlainOldData)
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// bool bWinding (Parm, ZeroConstructor, IsPlainOldData)
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// TArray<int> Triangles (Parm, OutParm, ZeroConstructor)
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void UKismetProceduralMeshLibrary::CreateGridMeshTriangles(int NumX, int NumY, bool bWinding, TArray<int>* Triangles)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshTriangles");
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UKismetProceduralMeshLibrary_CreateGridMeshTriangles_Params params;
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params.NumX = NumX;
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params.NumY = NumY;
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params.bWinding = bWinding;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (Triangles != nullptr)
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*Triangles = params.Triangles;
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}
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CopyProceduralMeshFromStaticMeshComponent
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// int LODIndex (Parm, ZeroConstructor, IsPlainOldData)
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// class UProceduralMeshComponent* ProcMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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// bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData)
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void UKismetProceduralMeshLibrary::CopyProceduralMeshFromStaticMeshComponent(class UStaticMeshComponent* StaticMeshComponent, int LODIndex, class UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CopyProceduralMeshFromStaticMeshComponent");
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UKismetProceduralMeshLibrary_CopyProceduralMeshFromStaticMeshComponent_Params params;
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params.StaticMeshComponent = StaticMeshComponent;
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params.LODIndex = LODIndex;
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params.ProcMeshComponent = ProcMeshComponent;
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params.bCreateCollision = bCreateCollision;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.ConvertQuadToTriangles
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// (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// TArray<int> Triangles (Parm, OutParm, ZeroConstructor, ReferenceParm)
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// int Vert0 (Parm, ZeroConstructor, IsPlainOldData)
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// int Vert1 (Parm, ZeroConstructor, IsPlainOldData)
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// int Vert2 (Parm, ZeroConstructor, IsPlainOldData)
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// int Vert3 (Parm, ZeroConstructor, IsPlainOldData)
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void UKismetProceduralMeshLibrary::ConvertQuadToTriangles(int Vert0, int Vert1, int Vert2, int Vert3, TArray<int>* Triangles)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.ConvertQuadToTriangles");
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UKismetProceduralMeshLibrary_ConvertQuadToTriangles_Params params;
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params.Vert0 = Vert0;
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params.Vert1 = Vert1;
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params.Vert2 = Vert2;
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params.Vert3 = Vert3;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (Triangles != nullptr)
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*Triangles = params.Triangles;
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}
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// Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CalculateTangentsForMesh
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// (Final, Native, Static, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// TArray<struct FVector> Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<int> Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector2D> UVs (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector> Normals (Parm, OutParm, ZeroConstructor)
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// TArray<struct FProcMeshTangent> Tangents (Parm, OutParm, ZeroConstructor)
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void UKismetProceduralMeshLibrary::CalculateTangentsForMesh(TArray<struct FVector> Vertices, TArray<int> Triangles, TArray<struct FVector2D> UVs, TArray<struct FVector>* Normals, TArray<struct FProcMeshTangent>* Tangents)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CalculateTangentsForMesh");
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UKismetProceduralMeshLibrary_CalculateTangentsForMesh_Params params;
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params.Vertices = Vertices;
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params.Triangles = Triangles;
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params.UVs = UVs;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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static auto defaultObj = StaticClass()->GetDefaultObject();
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defaultObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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if (Normals != nullptr)
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*Normals = params.Normals;
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if (Tangents != nullptr)
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*Tangents = params.Tangents;
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}
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// Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection_LinearColor
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// (Final, Native, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// int SectionIndex (Parm, ZeroConstructor, IsPlainOldData)
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// TArray<struct FVector> Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector> Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector2D> UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FLinearColor> VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FProcMeshTangent> Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void UProceduralMeshComponent::UpdateMeshSection_LinearColor(int SectionIndex, TArray<struct FVector> Vertices, TArray<struct FVector> Normals, TArray<struct FVector2D> UV0, TArray<struct FLinearColor> VertexColors, TArray<struct FProcMeshTangent> Tangents)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection_LinearColor");
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UProceduralMeshComponent_UpdateMeshSection_LinearColor_Params params;
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params.SectionIndex = SectionIndex;
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params.Vertices = Vertices;
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params.Normals = Normals;
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params.UV0 = UV0;
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params.VertexColors = VertexColors;
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params.Tangents = Tangents;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection
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// (Final, Native, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// int SectionIndex (Parm, ZeroConstructor, IsPlainOldData)
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// TArray<struct FVector> Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector> Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector2D> UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FColor> VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FProcMeshTangent> Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void UProceduralMeshComponent::UpdateMeshSection(int SectionIndex, TArray<struct FVector> Vertices, TArray<struct FVector> Normals, TArray<struct FVector2D> UV0, TArray<struct FColor> VertexColors, TArray<struct FProcMeshTangent> Tangents)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection");
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UProceduralMeshComponent_UpdateMeshSection_Params params;
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params.SectionIndex = SectionIndex;
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params.Vertices = Vertices;
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params.Normals = Normals;
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params.UV0 = UV0;
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params.VertexColors = VertexColors;
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params.Tangents = Tangents;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ProceduralMeshComponent.ProceduralMeshComponent.SetMeshSectionVisible
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// int SectionIndex (Parm, ZeroConstructor, IsPlainOldData)
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// bool bNewVisibility (Parm, ZeroConstructor, IsPlainOldData)
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void UProceduralMeshComponent::SetMeshSectionVisible(int SectionIndex, bool bNewVisibility)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.SetMeshSectionVisible");
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UProceduralMeshComponent_SetMeshSectionVisible_Params params;
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params.SectionIndex = SectionIndex;
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params.bNewVisibility = bNewVisibility;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ProceduralMeshComponent.ProceduralMeshComponent.IsMeshSectionVisible
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// int SectionIndex (Parm, ZeroConstructor, IsPlainOldData)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UProceduralMeshComponent::IsMeshSectionVisible(int SectionIndex)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.IsMeshSectionVisible");
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UProceduralMeshComponent_IsMeshSectionVisible_Params params;
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params.SectionIndex = SectionIndex;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function ProceduralMeshComponent.ProceduralMeshComponent.GetNumSections
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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int UProceduralMeshComponent::GetNumSections()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.GetNumSections");
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UProceduralMeshComponent_GetNumSections_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection_LinearColor
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// (Final, Native, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// int SectionIndex (Parm, ZeroConstructor, IsPlainOldData)
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// TArray<struct FVector> Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<int> Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector> Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector2D> UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FLinearColor> VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FProcMeshTangent> Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData)
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void UProceduralMeshComponent::CreateMeshSection_LinearColor(int SectionIndex, TArray<struct FVector> Vertices, TArray<int> Triangles, TArray<struct FVector> Normals, TArray<struct FVector2D> UV0, TArray<struct FLinearColor> VertexColors, TArray<struct FProcMeshTangent> Tangents, bool bCreateCollision)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection_LinearColor");
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UProceduralMeshComponent_CreateMeshSection_LinearColor_Params params;
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params.SectionIndex = SectionIndex;
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params.Vertices = Vertices;
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params.Triangles = Triangles;
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params.Normals = Normals;
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params.UV0 = UV0;
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params.VertexColors = VertexColors;
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params.Tangents = Tangents;
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params.bCreateCollision = bCreateCollision;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection
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// (Final, Native, Public, HasOutParms, BlueprintCallable)
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// Parameters:
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// int SectionIndex (Parm, ZeroConstructor, IsPlainOldData)
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// TArray<struct FVector> Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<int> Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector> Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FVector2D> UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FColor> VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// TArray<struct FProcMeshTangent> Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData)
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void UProceduralMeshComponent::CreateMeshSection(int SectionIndex, TArray<struct FVector> Vertices, TArray<int> Triangles, TArray<struct FVector> Normals, TArray<struct FVector2D> UV0, TArray<struct FColor> VertexColors, TArray<struct FProcMeshTangent> Tangents, bool bCreateCollision)
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{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection");
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|
|
|
UProceduralMeshComponent_CreateMeshSection_Params params;
|
|
params.SectionIndex = SectionIndex;
|
|
params.Vertices = Vertices;
|
|
params.Triangles = Triangles;
|
|
params.Normals = Normals;
|
|
params.UV0 = UV0;
|
|
params.VertexColors = VertexColors;
|
|
params.Tangents = Tangents;
|
|
params.bCreateCollision = bCreateCollision;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function ProceduralMeshComponent.ProceduralMeshComponent.ClearMeshSection
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int SectionIndex (Parm, ZeroConstructor, IsPlainOldData)
|
|
|
|
void UProceduralMeshComponent::ClearMeshSection(int SectionIndex)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.ClearMeshSection");
|
|
|
|
UProceduralMeshComponent_ClearMeshSection_Params params;
|
|
params.SectionIndex = SectionIndex;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function ProceduralMeshComponent.ProceduralMeshComponent.ClearCollisionConvexMeshes
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UProceduralMeshComponent::ClearCollisionConvexMeshes()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.ClearCollisionConvexMeshes");
|
|
|
|
UProceduralMeshComponent_ClearCollisionConvexMeshes_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function ProceduralMeshComponent.ProceduralMeshComponent.ClearAllMeshSections
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UProceduralMeshComponent::ClearAllMeshSections()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.ClearAllMeshSections");
|
|
|
|
UProceduralMeshComponent_ClearAllMeshSections_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function ProceduralMeshComponent.ProceduralMeshComponent.AddCollisionConvexMesh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FVector> ConvexVerts (Parm, ZeroConstructor)
|
|
|
|
void UProceduralMeshComponent::AddCollisionConvexMesh(TArray<struct FVector> ConvexVerts)
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function ProceduralMeshComponent.ProceduralMeshComponent.AddCollisionConvexMesh");
|
|
|
|
UProceduralMeshComponent_AddCollisionConvexMesh_Params params;
|
|
params.ConvexVerts = ConvexVerts;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
pFunc->FunctionFlags |= 0x400;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|