485 lines
24 KiB
C++
Executable File
485 lines
24 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:39 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function UnrealArchExt.UAEUserWidget.Visible
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struct UUAEUserWidget_Visible_Params
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{
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.UnRegistFromGameFrontendHUD
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struct UUAEUserWidget_UnRegistFromGameFrontendHUD_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.SynchronizeBlueprintProperties
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struct UUAEUserWidget_SynchronizeBlueprintProperties_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.Show
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struct UUAEUserWidget_Show_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.SetParentWidget
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struct UUAEUserWidget_SetParentWidget_Params
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{
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class UUAEUserWidget* InParentWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.SetAdapation
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struct UUAEUserWidget_SetAdapation_Params
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{
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float Left; // (Parm, ZeroConstructor, IsPlainOldData)
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float Top; // (Parm, ZeroConstructor, IsPlainOldData)
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float Right; // (Parm, ZeroConstructor, IsPlainOldData)
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float Bottom; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.RegistToGameFrontendHUD
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struct UUAEUserWidget_RegistToGameFrontendHUD_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.Register
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struct UUAEUserWidget_Register_Params
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{
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class ULogicManagerBase* LogicManager; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bAddToViewport; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.ReceiveShow
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struct UUAEUserWidget_ReceiveShow_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.ReceiveHide
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struct UUAEUserWidget_ReceiveHide_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.ReceivedInitWidget
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struct UUAEUserWidget_ReceivedInitWidget_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.OnRightClicked
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struct UUAEUserWidget_OnRightClicked_Params
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{
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struct FVector2D TempScreenPos; // (Parm, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.OnFadeOutFinished
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struct UUAEUserWidget_OnFadeOutFinished_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.OnFadeInFinished
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struct UUAEUserWidget_OnFadeInFinished_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.OnDoubleClicked
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struct UUAEUserWidget_OnDoubleClicked_Params
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{
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struct FVector2D TempScreenPos; // (Parm, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.OnClicked
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struct UUAEUserWidget_OnClicked_Params
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{
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struct FVector2D TempScreenPos; // (Parm, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.Hide
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struct UUAEUserWidget_Hide_Params
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{
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};
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// Function UnrealArchExt.UAEUserWidget.HandleUIMessageBattle
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struct UUAEUserWidget_HandleUIMessageBattle_Params
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{
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struct FString UIMessage; // (Parm, ZeroConstructor)
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};
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// Function UnrealArchExt.UAEUserWidget.HandleUIMessage
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struct UUAEUserWidget_HandleUIMessage_Params
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{
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struct FString UIMessage; // (Parm, ZeroConstructor)
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};
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// Function UnrealArchExt.UAEUserWidget.GetParentWidget
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struct UUAEUserWidget_GetParentWidget_Params
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{
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class UUAEUserWidget* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.GetOwningPlayer
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struct UUAEUserWidget_GetOwningPlayer_Params
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{
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class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.GetOwningLogicManager
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struct UUAEUserWidget_GetOwningLogicManager_Params
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{
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class ULogicManagerBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.GetOwningFrontendHUD
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struct UUAEUserWidget_GetOwningFrontendHUD_Params
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{
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class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEUserWidget.GetImgDynamicMaterial
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struct UUAEUserWidget_GetImgDynamicMaterial_Params
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{
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class UImage* ImageMat; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.BackendHUD.GetFrontendHUD
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struct UBackendHUD_GetFrontendHUD_Params
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{
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int FrontendHUDIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.LogicManagerBase.SetEnableRemoveDynamicWidgets
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struct ULogicManagerBase_SetEnableRemoveDynamicWidgets_Params
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{
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bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.LogicManagerBase.IsEnableRemoveDynamicWidgets
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struct ULogicManagerBase_IsEnableRemoveDynamicWidgets_Params
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{
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.LogicManagerBase.GetOwningFrontendHUD
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struct ULogicManagerBase_GetOwningFrontendHUD_Params
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{
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class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.LogicManagerBase.GetDefaultSceneCamera
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struct ULogicManagerBase_GetDefaultSceneCamera_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.LogicManagerBase.DispatchUIMessage
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struct ULogicManagerBase_DispatchUIMessage_Params
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{
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struct FString UIMessage; // (Parm, ZeroConstructor)
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class UObject* Source; // (Parm, ZeroConstructor, IsPlainOldData)
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class UUAEUserWidget* Target; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendHUD.SwitchGameStatus
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struct UFrontendHUD_SwitchGameStatus_Params
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{
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struct FName GameStatus; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FString Options; // (Parm, ZeroConstructor)
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};
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// Function UnrealArchExt.FrontendHUD.OnPreLoadMap
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struct UFrontendHUD_OnPreLoadMap_Params
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{
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struct FString MapName; // (Parm, ZeroConstructor)
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};
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// Function UnrealArchExt.FrontendHUD.OnPostLoadMapWithWorld
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struct UFrontendHUD_OnPostLoadMapWithWorld_Params
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{
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class UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendHUD.OnGameViewportClientCreated
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struct UFrontendHUD_OnGameViewportClientCreated_Params
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{
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};
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// Function UnrealArchExt.FrontendHUD.LoadingScreenChange
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struct UFrontendHUD_LoadingScreenChange_Params
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{
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bool bVisible; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendHUD.GetWorld
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struct UFrontendHUD_GetWorld_Params
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{
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class UWorld* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendHUD.GetUtils
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struct UFrontendHUD_GetUtils_Params
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{
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class UFrontendUtils* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendHUD.GetPlayerController
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struct UFrontendHUD_GetPlayerController_Params
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{
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class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendHUD.GetLogicManagerByName
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struct UFrontendHUD_GetLogicManagerByName_Params
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{
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struct FName LogicManagerTagName; // (Parm, ZeroConstructor, IsPlainOldData)
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class ULogicManagerBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendHUD.GetLogicManager
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struct UFrontendHUD_GetLogicManager_Params
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{
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int LogicManagerIndex; // (Parm, ZeroConstructor, IsPlainOldData)
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class ULogicManagerBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendHUD.GetGameViewportClient
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struct UFrontendHUD_GetGameViewportClient_Params
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{
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class UGameViewportClient* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendHUD.GetGameMode
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struct UFrontendHUD_GetGameMode_Params
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{
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class AGameMode* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.UnRegisterScenePointLight
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struct UFrontendUtils_UnRegisterScenePointLight_Params
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{
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struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
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class APointLight* Light; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.UnRegisterSceneCamera
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struct UFrontendUtils_UnRegisterSceneCamera_Params
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{
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struct FName SceneCameraName; // (Parm, ZeroConstructor, IsPlainOldData)
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class ACameraActor* SceneCamera; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.SwitchSceneCameraToTransform
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struct UFrontendUtils_SwitchSceneCameraToTransform_Params
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{
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struct FTransform targetTrans; // (Parm, IsPlainOldData)
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TEnumAsByte<ECameraProjectionMode> ProjectionMode; // (Parm, ZeroConstructor, IsPlainOldData)
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float FOV; // (Parm, ZeroConstructor, IsPlainOldData)
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float blendTime; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.SwitchSceneCamera
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struct UFrontendUtils_SwitchSceneCamera_Params
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{
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struct FName SceneCameraName; // (Parm, ZeroConstructor, IsPlainOldData)
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float blendTime; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bForce; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.SetSceneSkyLightProperty
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struct UFrontendUtils_SetSceneSkyLightProperty_Params
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{
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struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FTransform targetTrans; // (Parm, IsPlainOldData)
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float Intensity; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FLinearColor Color; // (Parm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.SetScenePointLightProperty
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struct UFrontendUtils_SetScenePointLightProperty_Params
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{
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struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FTransform targetTrans; // (Parm, IsPlainOldData)
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float Intensity; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FLinearColor Color; // (Parm, IsPlainOldData)
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int inverseSquareFalloff; // (Parm, ZeroConstructor, IsPlainOldData)
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float Radius; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bUseTemperature; // (Parm, ZeroConstructor, IsPlainOldData)
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float Temperature; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.SetSceneDirectionalLightProperty
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struct UFrontendUtils_SetSceneDirectionalLightProperty_Params
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{
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struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FTransform targetTrans; // (Parm, IsPlainOldData)
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float Intensity; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FLinearColor Color; // (Parm, IsPlainOldData)
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struct FLightingChannels Channel; // (Parm)
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};
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// Function UnrealArchExt.FrontendUtils.RegisterSceneSkyLight
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struct UFrontendUtils_RegisterSceneSkyLight_Params
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{
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struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
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class ASkyLight* Light; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.RegisterScenePointLight
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struct UFrontendUtils_RegisterScenePointLight_Params
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{
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struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
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class APointLight* Light; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.RegisterSceneMatChangeableMesh
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struct UFrontendUtils_RegisterSceneMatChangeableMesh_Params
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{
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struct FName meshName; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* Mesh; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.RegisterSceneDirectionalLight
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struct UFrontendUtils_RegisterSceneDirectionalLight_Params
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{
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struct FName sceneLightName; // (Parm, ZeroConstructor, IsPlainOldData)
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class ADirectionalLight* Light; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.RegisterSceneCamera
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struct UFrontendUtils_RegisterSceneCamera_Params
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{
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struct FName SceneCameraName; // (Parm, ZeroConstructor, IsPlainOldData)
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class ACameraActor* SceneCamera; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.PopAllPushedUI
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struct UFrontendUtils_PopAllPushedUI_Params
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{
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};
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// Function UnrealArchExt.FrontendUtils.OnAllSceneCamerasRegistered
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struct UFrontendUtils_OnAllSceneCamerasRegistered_Params
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{
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};
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// Function UnrealArchExt.FrontendUtils.IsPushedPanel
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struct UFrontendUtils_IsPushedPanel_Params
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{
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struct FName ManagerName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.HideAllOtherPanelExceptOwnThisWidget
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struct UFrontendUtils_HideAllOtherPanelExceptOwnThisWidget_Params
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{
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class UWidget* Widget; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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bool Hide; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.GlobalUIEventDispatcher_GetDelegateIsBound
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struct UFrontendUtils_GlobalUIEventDispatcher_GetDelegateIsBound_Params
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{
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struct FString DelegateNum; // (Parm, ZeroConstructor)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.GetUIStackTopSrcTag
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struct UFrontendUtils_GetUIStackTopSrcTag_Params
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{
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struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
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};
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// Function UnrealArchExt.FrontendUtils.GetUIStackTopDstTag
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struct UFrontendUtils_GetUIStackTopDstTag_Params
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{
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struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
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};
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// Function UnrealArchExt.FrontendUtils.GetUIStackTop
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struct UFrontendUtils_GetUIStackTop_Params
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{
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struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm)
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};
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// Function UnrealArchExt.FrontendUtils.GetSceneMatChangeableMeshByIdx
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struct UFrontendUtils_GetSceneMatChangeableMeshByIdx_Params
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{
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struct FName meshName; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.GetPushedUICount
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struct UFrontendUtils_GetPushedUICount_Params
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{
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int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.GetOwningFrontendHUD
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struct UFrontendUtils_GetOwningFrontendHUD_Params
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{
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class UFrontendHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.GetGlobalUIEventDispatcher
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struct UFrontendUtils_GetGlobalUIEventDispatcher_Params
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{
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class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.GetGlobalUIContainer
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struct UFrontendUtils_GetGlobalUIContainer_Params
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{
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struct FName ContainerName; // (Parm, ZeroConstructor, IsPlainOldData)
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class UUAEWidgetContainer* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.GetCurrentSceneCamera
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struct UFrontendUtils_GetCurrentSceneCamera_Params
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{
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class ACameraActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function UnrealArchExt.FrontendUtils.ClearLobbyAsset
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struct UFrontendUtils_ClearLobbyAsset_Params
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{
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};
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// Function UnrealArchExt.UAEWidgetContainer.RemoveWidgetInternal
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struct UUAEWidgetContainer_RemoveWidgetInternal_Params
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{
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class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEWidgetContainer.RemoveWidget
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struct UUAEWidgetContainer_RemoveWidget_Params
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{
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class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEWidgetContainer.AddWidgetInternal
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struct UUAEWidgetContainer_AddWidgetInternal_Params
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{
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class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// Function UnrealArchExt.UAEWidgetContainer.AddWidget
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struct UUAEWidgetContainer_AddWidget_Params
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|
{
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class UUAEUserWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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|
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}
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|