Files
pubg/SDK/PUBGM_bp_season_passupgrade_functions.cpp
T
2026-05-02 14:30:03 +08:00

116 lines
3.3 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_passupgrade_C::EventSeasonPassUpgradeClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeClose_NoFetch");
Abp_season_passupgrade_C_EventSeasonPassUpgradeClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeClose
// (BlueprintCallable, BlueprintEvent)
void Abp_season_passupgrade_C::EventSeasonPassUpgradeClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeClose");
Abp_season_passupgrade_C_EventSeasonPassUpgradeClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeForward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_passupgrade_C::EventSeasonPassUpgradeForward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeForward_NoFetch");
Abp_season_passupgrade_C_EventSeasonPassUpgradeForward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeForward
// (BlueprintCallable, BlueprintEvent)
void Abp_season_passupgrade_C::EventSeasonPassUpgradeForward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_passupgrade.bp_season_passupgrade_C.EventSeasonPassUpgradeForward");
Abp_season_passupgrade_C_EventSeasonPassUpgradeForward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_passupgrade.bp_season_passupgrade_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_season_passupgrade_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_passupgrade.bp_season_passupgrade_C.UserConstructionScript");
Abp_season_passupgrade_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}