Files
pubg/SDK/PUBGM_BP_STRUCT_FPPCombatSurviveInfo_structs.hpp
2026-05-02 14:30:03 +08:00

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1.8 KiB
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Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_FPPCombatSurviveInfo.BP_STRUCT_FPPCombatSurviveInfo
// 0x0060
struct FBP_STRUCT_FPPCombatSurviveInfo
{
struct FString role_maxdistance_0_2C3A94C00A3D8C4D77EFA4260731BC75; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_avesurvivetime_1_267D704070EFD1192C21678D09611FE5; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_aveheal_2_3A3486007B4B35285E121B84009D9CFC; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_winrate_3_3E068F002EB95AB41E3182C905B3FF15; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_aidcount_4_43CA86406B4277E15C21BF340ACF14A4; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_avedistance_5_6A2EF24040C70F9345128A83072AF975; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_toptenrate_6_287B620063F9E300698011F30DDEBBB5; // 0x0048(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString role_maxsurvivetime_7_686D52C051C26A43782C6A620D5120B5; // 0x0054(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}