28 lines
1.5 KiB
C++
Executable File
28 lines
1.5 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// UserDefinedStruct BP_STRUCT_Rank_PlayerData.BP_STRUCT_Rank_PlayerData
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// 0x0030
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struct FBP_STRUCT_Rank_PlayerData
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{
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int sex_0_4D6325C00596A00964DE15CA0B7145D8; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<int> BP_ARRAY_FeatureList_1_785C3F80481C84F010BFFA21003609C4; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int headid_2_7B6B298012EFBBD421DA0DA0052ACDE4; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString gid_3_50399EC03B79CD0564DE23A10B7151E4; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int weapon_4_164D144035E1A18D0C75D217041A324E; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<int> BP_ARRAY_AvatarList_5_525A64401052C8A32E623289074ECA34; // 0x0024(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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};
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}
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