Files
pubg/SDK/PUBGM_BP_STRUCT_RoleInfoAvatarFrame_structs.hpp
2026-05-02 14:30:03 +08:00

28 lines
1.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_RoleInfoAvatarFrame.BP_STRUCT_RoleInfoAvatarFrame
// 0x0040
struct FBP_STRUCT_RoleInfoAvatarFrame
{
struct FString desc_0_9EA5A7514180A8C5037426941604F705; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString state_1_08058C3543CE33D3D561879F47077882; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString name_2_03F86960403366ACEC72A5A2C522DE3F; // 0x0018(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int id_3_94030D564734EFD97A8EB583222EDC21; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString desc_get_4_66306E3D4BB4116257FA129F1C7DB2EA; // 0x0028(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString expire_time_5_3963988D494449036ADB16A2DCA3D002; // 0x0034(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
};
}