Files
pubg/SDK/PUBGM_BP_STRUCT_ShortHand_structs.hpp
2026-05-02 14:30:03 +08:00

28 lines
1.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// UserDefinedStruct BP_STRUCT_ShortHand.BP_STRUCT_ShortHand
// 0x0030
struct FBP_STRUCT_ShortHand
{
struct FString ShortHandUrl_0_246A6F806C239508375333080C997F0C; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int ShortHandType_1_3113EB40783CBC534F6F577D099798A5; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int IsSelect_2_5E98870015FF3CB05E14D2430A122FC4; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString ShortHandDesc_3_206782804D9053704085AF7D09969453; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString ShortHandName_4_5A4783004C61BAD64F1244AE099780F5; // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int ShortHandID_5_4F980600376AF78A13FD704B08C996E4; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
};
}