Files
pubg/SDK/PUBGM_CableComponent_parameters.hpp
2026-05-02 14:30:03 +08:00

44 lines
1.7 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function CableComponent.CableComponent.SetAttachEndTo
struct UCableComponent_SetAttachEndTo_Params
{
class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
struct FName ComponentProperty; // (Parm, ZeroConstructor, IsPlainOldData)
struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function CableComponent.CableComponent.GetCableParticleLocations
struct UCableComponent_GetCableParticleLocations_Params
{
TArray<struct FVector> Locations; // (Parm, OutParm, ZeroConstructor)
};
// Function CableComponent.CableComponent.GetAttachedComponent
struct UCableComponent_GetAttachedComponent_Params
{
class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
};
// Function CableComponent.CableComponent.GetAttachedActor
struct UCableComponent_GetAttachedActor_Params
{
class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
}