44 lines
1.7 KiB
C++
Executable File
44 lines
1.7 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function CableComponent.CableComponent.SetAttachEndTo
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struct UCableComponent_SetAttachEndTo_Params
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{
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName ComponentProperty; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function CableComponent.CableComponent.GetCableParticleLocations
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struct UCableComponent_GetCableParticleLocations_Params
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{
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TArray<struct FVector> Locations; // (Parm, OutParm, ZeroConstructor)
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};
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// Function CableComponent.CableComponent.GetAttachedComponent
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struct UCableComponent_GetAttachedComponent_Params
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{
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class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData)
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};
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// Function CableComponent.CableComponent.GetAttachedActor
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struct UCableComponent_GetAttachedActor_Params
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{
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class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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}
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