109 lines
6.6 KiB
C++
Executable File
109 lines
6.6 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function GameplayTasks.GameplayTask.ReadyForActivation
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struct UGameplayTask_ReadyForActivation_Params
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{
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};
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// DelegateFunction GameplayTasks.GameplayTask.GenericGameplayTaskDelegate__DelegateSignature
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struct UGameplayTask_GenericGameplayTaskDelegate__DelegateSignature_Params
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{
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};
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// Function GameplayTasks.GameplayTask.EndTask
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struct UGameplayTask_EndTask_Params
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{
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};
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// Function GameplayTasks.GameplayTask_ClaimResource.ClaimResources
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struct UGameplayTask_ClaimResource_ClaimResources_Params
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{
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TScriptInterface<class UGameplayTaskOwnerInterface> InTaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<class UClass*> ResourceClasses; // (Parm, ZeroConstructor)
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unsigned char Priority; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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struct FName TaskInstanceName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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class UGameplayTask_ClaimResource* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function GameplayTasks.GameplayTask_ClaimResource.ClaimResource
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struct UGameplayTask_ClaimResource_ClaimResource_Params
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{
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TScriptInterface<class UGameplayTaskOwnerInterface> InTaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
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class UClass* ResourceClass; // (Parm, ZeroConstructor, IsPlainOldData)
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unsigned char Priority; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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struct FName TaskInstanceName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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class UGameplayTask_ClaimResource* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function GameplayTasks.GameplayTask_SpawnActor.SpawnActor
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struct UGameplayTask_SpawnActor_SpawnActor_Params
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{
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TScriptInterface<class UGameplayTaskOwnerInterface> TaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FVector SpawnLocation; // (Parm, IsPlainOldData)
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struct FRotator SpawnRotation; // (Parm, IsPlainOldData)
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class UClass* Class; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bSpawnOnlyOnAuthority; // (Parm, ZeroConstructor, IsPlainOldData)
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class UGameplayTask_SpawnActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function GameplayTasks.GameplayTask_SpawnActor.FinishSpawningActor
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struct UGameplayTask_SpawnActor_FinishSpawningActor_Params
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* SpawnedActor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function GameplayTasks.GameplayTask_SpawnActor.BeginSpawningActor
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struct UGameplayTask_SpawnActor_BeginSpawningActor_Params
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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class AActor* SpawnedActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function GameplayTasks.GameplayTask_WaitDelay.TaskWaitDelay
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struct UGameplayTask_WaitDelay_TaskWaitDelay_Params
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{
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TScriptInterface<class UGameplayTaskOwnerInterface> TaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
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float Time; // (Parm, ZeroConstructor, IsPlainOldData)
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unsigned char Priority; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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class UGameplayTask_WaitDelay* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// DelegateFunction GameplayTasks.GameplayTask_WaitDelay.TaskDelayDelegate__DelegateSignature
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struct UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Params
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{
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};
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// Function GameplayTasks.GameplayTasksComponent.OnRep_SimulatedTasks
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struct UGameplayTasksComponent_OnRep_SimulatedTasks_Params
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{
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};
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// Function GameplayTasks.GameplayTasksComponent.K2_RunGameplayTask
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struct UGameplayTasksComponent_K2_RunGameplayTask_Params
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{
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TScriptInterface<class UGameplayTaskOwnerInterface> TaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
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class UGameplayTask* Task; // (Parm, ZeroConstructor, IsPlainOldData)
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unsigned char Priority; // (Parm, ZeroConstructor, IsPlainOldData)
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TArray<class UClass*> AdditionalRequiredResources; // (Parm, ZeroConstructor)
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TArray<class UClass*> AdditionalClaimedResources; // (Parm, ZeroConstructor)
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EGameplayTaskRunResult ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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}
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