Files
pubg/SDK/PUBGM_GameplayTasks_parameters.hpp
2026-05-02 14:30:03 +08:00

109 lines
6.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function GameplayTasks.GameplayTask.ReadyForActivation
struct UGameplayTask_ReadyForActivation_Params
{
};
// DelegateFunction GameplayTasks.GameplayTask.GenericGameplayTaskDelegate__DelegateSignature
struct UGameplayTask_GenericGameplayTaskDelegate__DelegateSignature_Params
{
};
// Function GameplayTasks.GameplayTask.EndTask
struct UGameplayTask_EndTask_Params
{
};
// Function GameplayTasks.GameplayTask_ClaimResource.ClaimResources
struct UGameplayTask_ClaimResource_ClaimResources_Params
{
TScriptInterface<class UGameplayTaskOwnerInterface> InTaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
TArray<class UClass*> ResourceClasses; // (Parm, ZeroConstructor)
unsigned char Priority; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
struct FName TaskInstanceName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
class UGameplayTask_ClaimResource* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GameplayTasks.GameplayTask_ClaimResource.ClaimResource
struct UGameplayTask_ClaimResource_ClaimResource_Params
{
TScriptInterface<class UGameplayTaskOwnerInterface> InTaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
class UClass* ResourceClass; // (Parm, ZeroConstructor, IsPlainOldData)
unsigned char Priority; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
struct FName TaskInstanceName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
class UGameplayTask_ClaimResource* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GameplayTasks.GameplayTask_SpawnActor.SpawnActor
struct UGameplayTask_SpawnActor_SpawnActor_Params
{
TScriptInterface<class UGameplayTaskOwnerInterface> TaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
struct FVector SpawnLocation; // (Parm, IsPlainOldData)
struct FRotator SpawnRotation; // (Parm, IsPlainOldData)
class UClass* Class; // (Parm, ZeroConstructor, IsPlainOldData)
bool bSpawnOnlyOnAuthority; // (Parm, ZeroConstructor, IsPlainOldData)
class UGameplayTask_SpawnActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GameplayTasks.GameplayTask_SpawnActor.FinishSpawningActor
struct UGameplayTask_SpawnActor_FinishSpawningActor_Params
{
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* SpawnedActor; // (Parm, ZeroConstructor, IsPlainOldData)
};
// Function GameplayTasks.GameplayTask_SpawnActor.BeginSpawningActor
struct UGameplayTask_SpawnActor_BeginSpawningActor_Params
{
class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
class AActor* SpawnedActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function GameplayTasks.GameplayTask_WaitDelay.TaskWaitDelay
struct UGameplayTask_WaitDelay_TaskWaitDelay_Params
{
TScriptInterface<class UGameplayTaskOwnerInterface> TaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
float Time; // (Parm, ZeroConstructor, IsPlainOldData)
unsigned char Priority; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
class UGameplayTask_WaitDelay* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// DelegateFunction GameplayTasks.GameplayTask_WaitDelay.TaskDelayDelegate__DelegateSignature
struct UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Params
{
};
// Function GameplayTasks.GameplayTasksComponent.OnRep_SimulatedTasks
struct UGameplayTasksComponent_OnRep_SimulatedTasks_Params
{
};
// Function GameplayTasks.GameplayTasksComponent.K2_RunGameplayTask
struct UGameplayTasksComponent_K2_RunGameplayTask_Params
{
TScriptInterface<class UGameplayTaskOwnerInterface> TaskOwner; // (Parm, ZeroConstructor, IsPlainOldData)
class UGameplayTask* Task; // (Parm, ZeroConstructor, IsPlainOldData)
unsigned char Priority; // (Parm, ZeroConstructor, IsPlainOldData)
TArray<class UClass*> AdditionalRequiredResources; // (Parm, ZeroConstructor)
TArray<class UClass*> AdditionalClaimedResources; // (Parm, ZeroConstructor)
EGameplayTaskRunResult ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
}