Files
pubg/SDK/PUBGM_GlobalUIEventDispatcher_BP_functions.cpp
2026-05-02 14:30:03 +08:00

41 lines
1.3 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:41 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function GlobalUIEventDispatcher_BP.GlobalUIEventDispatcher_BP_C.WardrobePutDownEvent__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// int PutonID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
// int resID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
void UGlobalUIEventDispatcher_BP_C::WardrobePutDownEvent__DelegateSignature(int PutonID, int resID)
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function GlobalUIEventDispatcher_BP.GlobalUIEventDispatcher_BP_C.WardrobePutDownEvent__DelegateSignature");
UGlobalUIEventDispatcher_BP_C_WardrobePutDownEvent__DelegateSignature_Params params;
params.PutonID = PutonID;
params.resID = resID;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}