94 lines
4.6 KiB
C++
Executable File
94 lines
4.6 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Parameters
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//---------------------------------------------------------------------------
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// Function LevelSequence.LevelSequenceActor.SetSequence
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struct ALevelSequenceActor_SetSequence_Params
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{
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class ULevelSequence* InSequence; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function LevelSequence.LevelSequenceActor.SetEventReceivers
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struct ALevelSequenceActor_SetEventReceivers_Params
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{
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TArray<class AActor*> AdditionalReceivers; // (Parm, ZeroConstructor)
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};
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// Function LevelSequence.LevelSequenceActor.SetBinding
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struct ALevelSequenceActor_SetBinding_Params
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{
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struct FMovieSceneObjectBindingID Binding; // (Parm)
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TArray<class AActor*> Actors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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bool bAllowBindingsFromAsset; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function LevelSequence.LevelSequenceActor.ResetBindings
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struct ALevelSequenceActor_ResetBindings_Params
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{
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};
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// Function LevelSequence.LevelSequenceActor.ResetBinding
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struct ALevelSequenceActor_ResetBinding_Params
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{
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struct FMovieSceneObjectBindingID Binding; // (Parm)
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};
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// Function LevelSequence.LevelSequenceActor.RemoveBinding
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struct ALevelSequenceActor_RemoveBinding_Params
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{
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struct FMovieSceneObjectBindingID Binding; // (Parm)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function LevelSequence.LevelSequenceActor.GetSequence
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struct ALevelSequenceActor_GetSequence_Params
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{
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bool bLoad; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bInitializePlayer; // (Parm, ZeroConstructor, IsPlainOldData)
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class ULevelSequence* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function LevelSequence.LevelSequenceActor.AddBinding
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struct ALevelSequenceActor_AddBinding_Params
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{
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struct FMovieSceneObjectBindingID Binding; // (Parm)
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class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData)
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bool bAllowBindingsFromAsset; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function LevelSequence.LevelSequenceBurnIn.SetSettings
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struct ULevelSequenceBurnIn_SetSettings_Params
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{
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class UObject* InSettings; // (Parm, ZeroConstructor, IsPlainOldData)
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};
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// Function LevelSequence.LevelSequenceBurnIn.GetSettingsClass
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struct ULevelSequenceBurnIn_GetSettingsClass_Params
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{
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class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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// Function LevelSequence.LevelSequencePlayer.CreateLevelSequencePlayer
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struct ULevelSequencePlayer_CreateLevelSequencePlayer_Params
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{
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class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData)
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class ULevelSequence* LevelSequence; // (Parm, ZeroConstructor, IsPlainOldData)
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struct FMovieSceneSequencePlaybackSettings Settings; // (Parm)
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class ALevelSequenceActor* OutActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
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class ULevelSequencePlayer* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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};
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}
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