Files
pubg/SDK/PUBGM_LoadedClassManager_BP_parameters.hpp
2026-05-02 14:30:03 +08:00

59 lines
1.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:41 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable
struct ULoadedClassManager_BP_C_LoadMissionBPTable_Params
{
};
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable
struct ULoadedClassManager_BP_C_LoadEmoteBPTable_Params
{
};
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable
struct ULoadedClassManager_BP_C_LoadConsumableBPTable_Params
{
};
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable
struct ULoadedClassManager_BP_C_LoadGameModeBPTable_Params
{
};
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable
struct ULoadedClassManager_BP_C_LoadAvatarBPTable_Params
{
};
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable
struct ULoadedClassManager_BP_C_LoadWeaponBPTable_Params
{
};
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap
struct ULoadedClassManager_BP_C_InitBPTableMap_Params
{
};
// Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP
struct ULoadedClassManager_BP_C_ExecuteUbergraph_LoadedClassManager_BP_Params
{
int EntryPoint; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
}