534 lines
15 KiB
C++
Executable File
534 lines
15 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function MovieScene.MovieSceneEasingFunction.OnEvaluate
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// (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// float Interp (Parm, ZeroConstructor, IsPlainOldData)
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UMovieSceneEasingFunction::OnEvaluate(float Interp)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneEasingFunction.OnEvaluate");
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UMovieSceneEasingFunction_OnEvaluate_Params params;
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params.Interp = Interp;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Stop
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Stop()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.Stop");
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UMovieSceneSequencePlayer_Stop_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.StartPlayingNextTick
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::StartPlayingNextTick()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.StartPlayingNextTick");
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UMovieSceneSequencePlayer_StartPlayingNextTick_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float PlayRate (Parm, ZeroConstructor, IsPlainOldData)
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void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.SetPlayRate");
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UMovieSceneSequencePlayer_SetPlayRate_Params params;
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params.PlayRate = PlayRate;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackRange
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float NewStartTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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// float NewEndTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData)
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void UMovieSceneSequencePlayer::SetPlaybackRange(float NewStartTime, float NewEndTime)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.SetPlaybackRange");
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UMovieSceneSequencePlayer_SetPlaybackRange_Params params;
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params.NewStartTime = NewStartTime;
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params.NewEndTime = NewEndTime;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float NewPlaybackPosition (Parm, ZeroConstructor, IsPlainOldData)
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void UMovieSceneSequencePlayer::SetPlaybackPosition(float NewPlaybackPosition)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition");
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UMovieSceneSequencePlayer_SetPlaybackPosition_Params params;
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params.NewPlaybackPosition = NewPlaybackPosition;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Scrub
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Scrub()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.Scrub");
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UMovieSceneSequencePlayer_Scrub_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayReverse
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::PlayReverse()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.PlayReverse");
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UMovieSceneSequencePlayer_PlayReverse_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.PlayLooping
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// int NumLoops (Parm, ZeroConstructor, IsPlainOldData)
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void UMovieSceneSequencePlayer::PlayLooping(int NumLoops)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.PlayLooping");
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UMovieSceneSequencePlayer_PlayLooping_Params params;
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params.NumLoops = NumLoops;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Play
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Play()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.Play");
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UMovieSceneSequencePlayer_Play_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.Pause
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::Pause()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.Pause");
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UMovieSceneSequencePlayer_Pause_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.JumpToPosition
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float NewPlaybackPosition (Parm, ZeroConstructor, IsPlainOldData)
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void UMovieSceneSequencePlayer::JumpToPosition(float NewPlaybackPosition)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.JumpToPosition");
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UMovieSceneSequencePlayer_JumpToPosition_Params params;
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params.NewPlaybackPosition = NewPlaybackPosition;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.IsPlaying
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UMovieSceneSequencePlayer::IsPlaying()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.IsPlaying");
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UMovieSceneSequencePlayer_IsPlaying_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.IsPaused
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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bool UMovieSceneSequencePlayer::IsPaused()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.IsPaused");
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UMovieSceneSequencePlayer_IsPaused_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::GoToEndAndStop()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop");
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UMovieSceneSequencePlayer_GoToEndAndStop_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UMovieSceneSequencePlayer::GetPlayRate()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.GetPlayRate");
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UMovieSceneSequencePlayer_GetPlayRate_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetPlaybackStart
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UMovieSceneSequencePlayer::GetPlaybackStart()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.GetPlaybackStart");
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UMovieSceneSequencePlayer_GetPlaybackStart_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetPlaybackPosition
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UMovieSceneSequencePlayer::GetPlaybackPosition()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.GetPlaybackPosition");
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UMovieSceneSequencePlayer_GetPlaybackPosition_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetPlaybackEnd
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UMovieSceneSequencePlayer::GetPlaybackEnd()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.GetPlaybackEnd");
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UMovieSceneSequencePlayer_GetPlaybackEnd_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetLength
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
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float UMovieSceneSequencePlayer::GetLength()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.GetLength");
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UMovieSceneSequencePlayer_GetLength_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// struct FMovieSceneObjectBindingID ObjectBinding (Parm)
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// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm)
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TArray<class UObject*> UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding)
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects");
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UMovieSceneSequencePlayer_GetBoundObjects_Params params;
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params.ObjectBinding = ObjectBinding;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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return params.ReturnValue;
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}
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// Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection
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// (Final, Native, Public, BlueprintCallable)
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void UMovieSceneSequencePlayer::ChangePlaybackDirection()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection");
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UMovieSceneSequencePlayer_ChangePlaybackDirection_Params params;
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auto flags = pFunc->FunctionFlags;
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pFunc->FunctionFlags |= 0x400;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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}
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