Files
pubg/SDK/PUBGM_PlayerPrefs_parameters.hpp
2026-05-02 14:30:03 +08:00

133 lines
5.7 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:52 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Parameters
//---------------------------------------------------------------------------
// Function PlayerPrefs.PlayerPrefs_C.FetchServerKey
struct UPlayerPrefs_C_FetchServerKey_Params
{
struct FString RetServerKey; // (Parm, OutParm, ZeroConstructor)
};
// Function PlayerPrefs.PlayerPrefs_C.UpdateServerKey
struct UPlayerPrefs_C_UpdateServerKey_Params
{
struct FString ServerKey; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
};
// Function PlayerPrefs.PlayerPrefs_C.SetLastCorpsWarInviteTime
struct UPlayerPrefs_C_SetLastCorpsWarInviteTime_Params
{
int Time; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.SetXGCreatePlayerTime
struct UPlayerPrefs_C_SetXGCreatePlayerTime_Params
{
struct FString timeData; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
};
// Function PlayerPrefs.PlayerPrefs_C.SetSeasonSwitch
struct UPlayerPrefs_C_SetSeasonSwitch_Params
{
struct FString Data; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
};
// Function PlayerPrefs.PlayerPrefs_C.SetMatchTagGuideFlag
struct UPlayerPrefs_C_SetMatchTagGuideFlag_Params
{
bool hasGuide; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.SetWXYouxiquanRedPoint
struct UPlayerPrefs_C_SetWXYouxiquanRedPoint_Params
{
int IsRed; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.SetCorpsShopRedPoint
struct UPlayerPrefs_C_SetCorpsShopRedPoint_Params
{
int coprsLevel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.HasCloseLocation
struct UPlayerPrefs_C_HasCloseLocation_Params
{
struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
bool Has; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.SetCloseLocation
struct UPlayerPrefs_C_SetCloseLocation_Params
{
bool CloseLocation; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
};
// Function PlayerPrefs.PlayerPrefs_C.HasNearByNewTips
struct UPlayerPrefs_C_HasNearByNewTips_Params
{
struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
bool Has; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.SetNearByNewTipsRead
struct UPlayerPrefs_C_SetNearByNewTipsRead_Params
{
struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor)
};
// Function PlayerPrefs.PlayerPrefs_C.SetYXXYRedPoint
struct UPlayerPrefs_C_SetYXXYRedPoint_Params
{
int IsRed; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.SetFirstInLobby
struct UPlayerPrefs_C_SetFirstInLobby_Params
{
};
// Function PlayerPrefs.PlayerPrefs_C.SetTime
struct UPlayerPrefs_C_SetTime_Params
{
int arg; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.ClearCount
struct UPlayerPrefs_C_ClearCount_Params
{
};
// Function PlayerPrefs.PlayerPrefs_C.SetCount
struct UPlayerPrefs_C_SetCount_Params
{
int Count; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.LoadData
struct UPlayerPrefs_C_LoadData_Params
{
class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData)
};
// Function PlayerPrefs.PlayerPrefs_C.SaveData
struct UPlayerPrefs_C_SaveData_Params
{
bool SaveDataState; // (Parm, OutParm, ZeroConstructor, IsPlainOldData)
};
}