Files
pubg/SDK/PUBGM_ScriptPlugin_structs.hpp
2026-05-02 14:30:03 +08:00

48 lines
1.8 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:40 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Script Structs
//---------------------------------------------------------------------------
// ScriptStruct ScriptPlugin.SonInfo
// 0x0010
struct FSonInfo
{
int xlevel; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString xname; // 0x0004(0x000C) (ZeroConstructor)
};
// ScriptStruct ScriptPlugin.PlayerInfo
// 0x0024
struct FPlayerInfo
{
int Level; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData)
struct FString Name; // 0x0004(0x000C) (ZeroConstructor)
int LocalPosition; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData)
struct FSonInfo mySon; // 0x0014(0x0010)
};
// ScriptStruct ScriptPlugin.LuaStateGuard
// 0x0004
struct FLuaStateGuard
{
unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET
};
// ScriptStruct ScriptPlugin.LuaStateWrapperInitParams
// 0x0074
struct FLuaStateWrapperInitParams
{
unsigned char UnknownData00[0x74]; // 0x0000(0x0074) MISSED OFFSET
};
}