329 lines
20 KiB
C++
Executable File
329 lines
20 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:39 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// Class UnrealArchExt.UAEUserWidget
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// 0x00C0 (0x0270 - 0x01B0)
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class UUAEUserWidget : public UUserWidget
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{
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public:
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class ULogicManagerBase* OwningLogicManager; // 0x01B0(0x0004) (ZeroConstructor, Transient, IsPlainOldData)
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class UUAEWidgetContainer* OwningWidgetContainer; // 0x01B4(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
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class UUAEUserWidget* ParentWidget; // 0x01B8(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData)
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unsigned char UnknownData00[0x3C]; // 0x01BC(0x003C) MISSED OFFSET
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struct FUserWidgetState DefaultUserWidgetState; // 0x01F8(0x0020) (Edit)
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struct FUserWidgetState CurrentUserWidgetState; // 0x0218(0x0020) (BlueprintVisible)
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float TickRate; // 0x0238(0x0004) (Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData)
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bool bReceiveOnClickedEvent; // 0x023C(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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bool bReceiveOnRightClickedEvent; // 0x023D(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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bool bReceiveOnDoubleClickedEvent; // 0x023E(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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bool bAutoSetScreenPosOnMouseEnter; // 0x023F(0x0001) (Edit, ZeroConstructor, IsPlainOldData)
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struct FVector2D ScreenPos; // 0x0240(0x0008) (BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
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struct FVector2D LastMouseEventScreenPos; // 0x0248(0x0008) (BlueprintVisible, BlueprintReadOnly, IsPlainOldData)
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unsigned char UnknownData01[0x9]; // 0x0250(0x0009) MISSED OFFSET
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EUserWidgetFadingStatus FadingStatus; // 0x0259(0x0001) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x2]; // 0x025A(0x0002) MISSED OFFSET
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float CurrentOpacity; // 0x025C(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float FadingInTime; // 0x0260(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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float FadingOutTime; // 0x0264(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool bNoFadeIn; // 0x0268(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool bNoFadeOut; // 0x0269(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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bool bShouldCollapse; // 0x026A(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData03[0x5]; // 0x026B(0x0005) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UnrealArchExt.UAEUserWidget");
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return pStaticClass;
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}
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bool Visible();
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void UnRegistFromGameFrontendHUD();
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void SynchronizeBlueprintProperties();
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void Show();
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void SetParentWidget(class UUAEUserWidget* InParentWidget);
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void SetAdapation(float Left, float Top, float Right, float Bottom);
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void RegistToGameFrontendHUD();
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void Register(class ULogicManagerBase* LogicManager, bool bAddToViewport);
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void ReceiveShow();
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void ReceiveHide();
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void ReceivedInitWidget();
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void OnRightClicked(const struct FVector2D& TempScreenPos);
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void OnFadeOutFinished();
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void OnFadeInFinished();
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void OnDoubleClicked(const struct FVector2D& TempScreenPos);
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void OnClicked(const struct FVector2D& TempScreenPos);
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void Hide();
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void HandleUIMessageBattle(const struct FString& UIMessage);
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void HandleUIMessage(const struct FString& UIMessage);
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class UUAEUserWidget* GetParentWidget();
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class APlayerController* GetOwningPlayer();
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class ULogicManagerBase* GetOwningLogicManager();
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class UFrontendHUD* GetOwningFrontendHUD();
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class UMaterialInstanceDynamic* GetImgDynamicMaterial(class UImage* ImageMat);
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};
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// Class UnrealArchExt.TableTraver
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// 0x0004 (0x0020 - 0x001C)
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class UTableTraver : public UObject
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{
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public:
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unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UnrealArchExt.TableTraver");
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return pStaticClass;
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}
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};
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// Class UnrealArchExt.BackendUtils
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// 0x0004 (0x0020 - 0x001C)
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class UBackendUtils : public UObject
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{
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public:
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unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UnrealArchExt.BackendUtils");
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return pStaticClass;
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}
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};
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// Class UnrealArchExt.BackendHUD
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// 0x0024 (0x0040 - 0x001C)
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class UBackendHUD : public UObject
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{
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public:
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unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET
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struct FString BackendUtilsClassName; // 0x0020(0x000C) (ZeroConstructor, Config)
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class UBackendUtils* Utils; // 0x002C(0x0004) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x10]; // 0x0030(0x0010) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UnrealArchExt.BackendHUD");
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return pStaticClass;
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}
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class UFrontendHUD* GetFrontendHUD(int FrontendHUDIndex);
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};
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// Class UnrealArchExt.LogicManagerBase
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// 0x008C (0x00A8 - 0x001C)
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class ULogicManagerBase : public UObject
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{
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public:
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unsigned char UnknownData00[0xC]; // 0x001C(0x000C) MISSED OFFSET
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class UFrontendHUD* OwningFrontendHUD; // 0x0028(0x0004) (ZeroConstructor, IsPlainOldData)
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bool bPersistentUI; // 0x002C(0x0001) (ZeroConstructor, IsPlainOldData)
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bool bDynamicWidget; // 0x002D(0x0001) (ZeroConstructor, IsPlainOldData)
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bool bKeepDynamicWidget; // 0x002E(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x1]; // 0x002F(0x0001) MISSED OFFSET
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int DefaultSceneCameraIndex; // 0x0030(0x0004) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0xC]; // 0x0034(0x000C) MISSED OFFSET
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TArray<struct FName> GameStatusList; // 0x0040(0x000C) (ZeroConstructor)
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unsigned char UnknownData03[0x30]; // 0x004C(0x0030) MISSED OFFSET
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TArray<class UUAEUserWidget*> widgetList; // 0x007C(0x000C) (ExportObject, ZeroConstructor)
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unsigned char UnknownData04[0x10]; // 0x0088(0x0010) MISSED OFFSET
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TArray<class UObject*> DelayMessage_Obj; // 0x0098(0x000C) (ZeroConstructor)
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unsigned char UnknownData05[0x4]; // 0x00A4(0x0004) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UnrealArchExt.LogicManagerBase");
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return pStaticClass;
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}
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void SetEnableRemoveDynamicWidgets(bool bEnable);
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bool IsEnableRemoveDynamicWidgets();
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class UFrontendHUD* GetOwningFrontendHUD();
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int GetDefaultSceneCamera();
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void DispatchUIMessage(const struct FString& UIMessage, class UObject* Source, class UUAEUserWidget* Target);
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};
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// Class UnrealArchExt.FrontendHUD
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// 0x00B4 (0x00D0 - 0x001C)
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class UFrontendHUD : public UObject
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{
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public:
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unsigned char UnknownData00[0x10]; // 0x001C(0x0010) MISSED OFFSET
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struct FScriptMulticastDelegate OnFrontendHUDLoadingScreenChange; // 0x002C(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable)
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class UGameInstance* GameInstance; // 0x0038(0x0004) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET
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struct FString FrontendUtilsClassName; // 0x0040(0x000C) (ZeroConstructor, Config)
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class UFrontendUtils* Utils; // 0x004C(0x0004) (ZeroConstructor, IsPlainOldData)
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TArray<class ULogicManagerBase*> LogicManagerList; // 0x0050(0x000C) (ZeroConstructor)
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TMap<struct FName, TWeakObjectPtr<class ULogicManagerBase>> LogicManagerMap; // 0x005C(0x0050) (ZeroConstructor)
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unsigned char UnknownData02[0xC]; // 0x0098(0x000C) MISSED OFFSET
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int UnusedWidgetMinCount; // 0x00A4(0x0004) (ZeroConstructor, Config, IsPlainOldData)
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int UnusedWidgetMaxCount; // 0x00A8(0x0004) (ZeroConstructor, Config, IsPlainOldData)
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int UnusedWidgetKeepTime; // 0x00AC(0x0004) (ZeroConstructor, Config, IsPlainOldData)
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struct FName CurrentGameStatus; // 0x00B0(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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struct FName PendingGameStatus; // 0x00B8(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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struct FString LatestGameStatusURL; // 0x00C0(0x000C) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor)
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class UWorld* CurrentGameStatusWorld; // 0x00CC(0x0004) (ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UnrealArchExt.FrontendHUD");
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return pStaticClass;
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}
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void SwitchGameStatus(const struct FName& GameStatus, const struct FString& Options);
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void OnPreLoadMap(const struct FString& MapName);
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void OnPostLoadMapWithWorld(class UWorld* World);
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void OnGameViewportClientCreated();
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void LoadingScreenChange(bool bVisible);
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class UWorld* GetWorld();
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class UFrontendUtils* GetUtils();
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class APlayerController* GetPlayerController();
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class ULogicManagerBase* GetLogicManagerByName(const struct FName& LogicManagerTagName);
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class ULogicManagerBase* GetLogicManager(int LogicManagerIndex);
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class UGameViewportClient* GetGameViewportClient();
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class AGameMode* GetGameMode();
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};
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// Class UnrealArchExt.FrontendUtils
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// 0x03C4 (0x03E0 - 0x001C)
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class UFrontendUtils : public UObject
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{
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public:
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unsigned char UnknownData00[0x74]; // 0x001C(0x0074) MISSED OFFSET
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struct FName CurrentSceneCameraName; // 0x0090(0x0008) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData)
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TArray<class ACameraActor*> SceneCameraList; // 0x0098(0x000C) (ZeroConstructor)
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TMap<struct FName, TWeakObjectPtr<class ACameraActor>> SceneCameraMap; // 0x00A4(0x0050) (ZeroConstructor)
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TArray<class ADirectionalLight*> SceneDirectionalLightList; // 0x00E0(0x000C) (ZeroConstructor)
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TMap<struct FName, TWeakObjectPtr<class ADirectionalLight>> SceneDirectionalLightMap; // 0x00EC(0x0050) (ZeroConstructor)
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TArray<class APointLight*> ScenePointLightList; // 0x0128(0x000C) (ZeroConstructor)
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TMap<struct FName, TWeakObjectPtr<class APointLight>> ScenePointLightMap; // 0x0134(0x0050) (ZeroConstructor)
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TMap<struct FName, TWeakObjectPtr<class ASkyLight>> SceneSkyLightMap; // 0x0170(0x0050) (ZeroConstructor)
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TMap<struct FName, TWeakObjectPtr<class AActor>> SceneMatChangeableMeshMap; // 0x01AC(0x0050) (ZeroConstructor)
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unsigned char UnknownData01[0x118]; // 0x01E8(0x0118) MISSED OFFSET
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struct FString GlobalUIEventDispatcherClassName; // 0x0300(0x000C) (ZeroConstructor, Config)
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class UClass* GlobalUIEventDispatcherClass; // 0x030C(0x0004) (ZeroConstructor, IsPlainOldData)
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class UObject* GlobalUIEventDispatcher; // 0x0310(0x0004) (ZeroConstructor, IsPlainOldData)
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struct FString GlobalUIContainerClassName; // 0x0314(0x000C) (ZeroConstructor, Config)
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TArray<struct FName> GlobalUIContainerNames; // 0x0320(0x000C) (ZeroConstructor, Config)
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TMap<struct FName, class UUAEWidgetContainer*> GlobalUIContainers; // 0x032C(0x0050) (ExportObject, ZeroConstructor)
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TArray<class UUAEWidgetContainer*> GlobalPushUIContainers; // 0x0368(0x000C) (ExportObject, ZeroConstructor)
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unsigned char UnknownData02[0x6C]; // 0x0374(0x006C) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UnrealArchExt.FrontendUtils");
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return pStaticClass;
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}
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void UnRegisterScenePointLight(const struct FName& sceneLightName, class APointLight* Light);
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void UnRegisterSceneCamera(const struct FName& SceneCameraName, class ACameraActor* SceneCamera);
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void SwitchSceneCameraToTransform(const struct FTransform& targetTrans, TEnumAsByte<ECameraProjectionMode> ProjectionMode, float FOV, float blendTime, bool bForce);
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void SwitchSceneCamera(const struct FName& SceneCameraName, float blendTime, bool bForce);
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void SetSceneSkyLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color);
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void SetScenePointLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, int inverseSquareFalloff, float Radius, bool bUseTemperature, float Temperature);
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void SetSceneDirectionalLightProperty(const struct FName& sceneLightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, const struct FLightingChannels& Channel);
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void RegisterSceneSkyLight(const struct FName& sceneLightName, class ASkyLight* Light);
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void RegisterScenePointLight(const struct FName& sceneLightName, class APointLight* Light);
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void RegisterSceneMatChangeableMesh(const struct FName& meshName, class AActor* Mesh);
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void RegisterSceneDirectionalLight(const struct FName& sceneLightName, class ADirectionalLight* Light);
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void RegisterSceneCamera(const struct FName& SceneCameraName, class ACameraActor* SceneCamera);
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void PopAllPushedUI();
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void OnAllSceneCamerasRegistered();
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bool IsPushedPanel(const struct FName& ManagerName);
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void HideAllOtherPanelExceptOwnThisWidget(class UWidget* Widget, bool Hide);
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bool GlobalUIEventDispatcher_GetDelegateIsBound(const struct FString& DelegateNum);
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struct FString GetUIStackTopSrcTag();
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struct FString GetUIStackTopDstTag();
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struct FString GetUIStackTop();
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class AActor* GetSceneMatChangeableMeshByIdx(const struct FName& meshName);
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int GetPushedUICount();
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class UFrontendHUD* GetOwningFrontendHUD();
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class UObject* GetGlobalUIEventDispatcher();
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class UUAEWidgetContainer* GetGlobalUIContainer(const struct FName& ContainerName);
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class ACameraActor* GetCurrentSceneCamera();
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void ClearLobbyAsset();
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};
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// Class UnrealArchExt.UAEDataTable
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// 0x0048 (0x00A8 - 0x0060)
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class UUAEDataTable : public UDataTable
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{
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public:
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unsigned char UnknownData00[0x48]; // 0x0060(0x0048) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UnrealArchExt.UAEDataTable");
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return pStaticClass;
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}
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};
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// Class UnrealArchExt.UAEWidgetContainer
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// 0x0018 (0x0288 - 0x0270)
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class UUAEWidgetContainer : public UUAEUserWidget
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{
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public:
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TArray<class UUAEUserWidget*> widgetList; // 0x0270(0x000C) (ExportObject, ZeroConstructor)
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unsigned char UnknownData00[0xC]; // 0x027C(0x000C) MISSED OFFSET
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("Class UnrealArchExt.UAEWidgetContainer");
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return pStaticClass;
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}
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void RemoveWidgetInternal(class UUAEUserWidget* Widget);
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void RemoveWidget(class UUAEUserWidget* Widget);
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void AddWidgetInternal(class UUAEUserWidget* Widget);
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void AddWidget(class UUAEUserWidget* Widget);
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};
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}
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