59 lines
3.9 KiB
C++
Executable File
59 lines
3.9 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_avatar_preview.bp_avatar_preview_C
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// 0x0054 (0x0324 - 0x02D0)
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class Abp_avatar_preview_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_AVATAR_PREVIEW_CLOTH; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_AVATAR_PREVIEW_PANT; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_AVATAR_PREVIEW_OPEN; // 0x02DC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x02DD(0x0003) MISSED OFFSET
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int BP_AVATAR_PREVIEW_HEAD; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_AVATAR_PREVIEW_HAT; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_AVATAR_PREVIEW_GENDER; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_AVATAR_PREVIEW_HAIR; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_AVATAR_PREVIEW_FACE; // 0x02F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_AVATAR_PREVIEW_SUBTYPE; // 0x02F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_AVATAR_PREVIEW_DESCRIPTION; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_AVATAR_PREVIEW_SHOE; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_AVATAR_PREVIEW_QUALITY; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_AVATAR_PREVIEW_TYPE; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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class USceneComponent* DefaultSceneRoot; // 0x0320(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_avatar_preview.bp_avatar_preview_C");
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return pStaticClass;
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}
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void EventAvatarPreviewOnUIClose_NoFetch();
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void EventAvatarPreviewOnUIClose();
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void EventAvatarPreviewTryCloseUI_NoFetch();
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void EventAvatarPreviewTryCloseUI();
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void EventAvatarPreviewTestInit_NoFetch();
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void EventAvatarPreviewTestInit();
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void EventAvatarPreviewOnUIEnter_NoFetch();
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void EventAvatarPreviewOnUIEnter();
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void UserConstructionScript();
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};
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}
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