1196 lines
33 KiB
C++
Executable File
1196 lines
33 KiB
C++
Executable File
//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:42 2025
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Functions
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//---------------------------------------------------------------------------
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// Function bp_battleresult.bp_battleresult_C.EventDelayCall_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventDelayCall_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventDelayCall_NoFetch");
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Abp_battleresult_C_EventDelayCall_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventDelayCall
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventDelayCall()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventDelayCall");
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Abp_battleresult_C_EventDelayCall_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventGetPlayerObBattleInfo_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventGetPlayerObBattleInfo_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventGetPlayerObBattleInfo_NoFetch");
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Abp_battleresult_C_EventGetPlayerObBattleInfo_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventGetPlayerObBattleInfo
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventGetPlayerObBattleInfo()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventGetPlayerObBattleInfo");
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Abp_battleresult_C_EventGetPlayerObBattleInfo_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventClientExitGame_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventClientExitGame_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientExitGame_NoFetch");
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Abp_battleresult_C_EventClientExitGame_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventClientExitGame
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventClientExitGame()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientExitGame");
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Abp_battleresult_C_EventClientExitGame_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventDoIgnoreDSError_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventDoIgnoreDSError_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventDoIgnoreDSError_Push_NoFetch");
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Abp_battleresult_C_EventDoIgnoreDSError_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventDoIgnoreDSError_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventDoIgnoreDSError_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventDoIgnoreDSError_Push");
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Abp_battleresult_C_EventDoIgnoreDSError_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventGetPlayerMatchMode_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventGetPlayerMatchMode_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventGetPlayerMatchMode_NoFetch");
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Abp_battleresult_C_EventGetPlayerMatchMode_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventGetPlayerMatchMode
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventGetPlayerMatchMode()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventGetPlayerMatchMode");
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Abp_battleresult_C_EventGetPlayerMatchMode_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventLogBattleData_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventLogBattleData_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventLogBattleData_Push_NoFetch");
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Abp_battleresult_C_EventLogBattleData_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventLogBattleData_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventLogBattleData_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventLogBattleData_Push");
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Abp_battleresult_C_EventLogBattleData_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventClientFreshToComplaint_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventClientFreshToComplaint_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientFreshToComplaint_NoFetch");
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Abp_battleresult_C_EventClientFreshToComplaint_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventClientFreshToComplaint
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventClientFreshToComplaint()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientFreshToComplaint");
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Abp_battleresult_C_EventClientFreshToComplaint_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventUpdateWatchTeamToComplaint_Push_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventUpdateWatchTeamToComplaint_Push_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventUpdateWatchTeamToComplaint_Push_NoFetch");
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Abp_battleresult_C_EventUpdateWatchTeamToComplaint_Push_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventUpdateWatchTeamToComplaint_Push
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventUpdateWatchTeamToComplaint_Push()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventUpdateWatchTeamToComplaint_Push");
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Abp_battleresult_C_EventUpdateWatchTeamToComplaint_Push_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventClientGetIsClickReply_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventClientGetIsClickReply_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientGetIsClickReply_NoFetch");
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Abp_battleresult_C_EventClientGetIsClickReply_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventClientGetIsClickReply
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventClientGetIsClickReply()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientGetIsClickReply");
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Abp_battleresult_C_EventClientGetIsClickReply_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventClientExitTraining_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventClientExitTraining_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientExitTraining_NoFetch");
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Abp_battleresult_C_EventClientExitTraining_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventClientExitTraining
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventClientExitTraining()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientExitTraining");
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Abp_battleresult_C_EventClientExitTraining_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventShowGameJoyGobackAndNoRecordsNotice_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventShowGameJoyGobackAndNoRecordsNotice_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyGobackAndNoRecordsNotice_NoFetch");
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Abp_battleresult_C_EventShowGameJoyGobackAndNoRecordsNotice_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventShowGameJoyGobackAndNoRecordsNotice
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventShowGameJoyGobackAndNoRecordsNotice()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyGobackAndNoRecordsNotice");
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Abp_battleresult_C_EventShowGameJoyGobackAndNoRecordsNotice_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventGameJoyVideoShareSuccess_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventGameJoyVideoShareSuccess_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventGameJoyVideoShareSuccess_NoFetch");
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Abp_battleresult_C_EventGameJoyVideoShareSuccess_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventGameJoyVideoShareSuccess
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventGameJoyVideoShareSuccess()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventGameJoyVideoShareSuccess");
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Abp_battleresult_C_EventGameJoyVideoShareSuccess_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventGetPlayerTitle_NoFetch
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventGetPlayerTitle_NoFetch()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
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pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventGetPlayerTitle_NoFetch");
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Abp_battleresult_C_EventGetPlayerTitle_NoFetch_Params params;
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auto flags = pFunc->FunctionFlags;
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UObject *currentObj = (UObject *) this;
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currentObj->ProcessEvent(pFunc, ¶ms);
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pFunc->FunctionFlags = flags;
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}
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// Function bp_battleresult.bp_battleresult_C.EventGetPlayerTitle
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// (BlueprintCallable, BlueprintEvent)
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void Abp_battleresult_C::EventGetPlayerTitle()
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{
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static UFunction *pFunc = 0;
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if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventGetPlayerTitle");
|
|
|
|
Abp_battleresult_C_EventGetPlayerTitle_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventWatchGameOnSelect_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventWatchGameOnSelect_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventWatchGameOnSelect_NoFetch");
|
|
|
|
Abp_battleresult_C_EventWatchGameOnSelect_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventWatchGameOnSelect
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventWatchGameOnSelect()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventWatchGameOnSelect");
|
|
|
|
Abp_battleresult_C_EventWatchGameOnSelect_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventBattleResultControllerInterruptNotify_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventBattleResultControllerInterruptNotify_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventBattleResultControllerInterruptNotify_NoFetch");
|
|
|
|
Abp_battleresult_C_EventBattleResultControllerInterruptNotify_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventBattleResultControllerInterruptNotify
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventBattleResultControllerInterruptNotify()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventBattleResultControllerInterruptNotify");
|
|
|
|
Abp_battleresult_C_EventBattleResultControllerInterruptNotify_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventWatchGameClickReserveFriend_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventWatchGameClickReserveFriend_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventWatchGameClickReserveFriend_NoFetch");
|
|
|
|
Abp_battleresult_C_EventWatchGameClickReserveFriend_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventWatchGameClickReserveFriend
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventWatchGameClickReserveFriend()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventWatchGameClickReserveFriend");
|
|
|
|
Abp_battleresult_C_EventWatchGameClickReserveFriend_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventWatchGameUpdateReservationState_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventWatchGameUpdateReservationState_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventWatchGameUpdateReservationState_NoFetch");
|
|
|
|
Abp_battleresult_C_EventWatchGameUpdateReservationState_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventWatchGameUpdateReservationState
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventWatchGameUpdateReservationState()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventWatchGameUpdateReservationState");
|
|
|
|
Abp_battleresult_C_EventWatchGameUpdateReservationState_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventClickOnOneMoreGameBtn_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventClickOnOneMoreGameBtn_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClickOnOneMoreGameBtn_NoFetch");
|
|
|
|
Abp_battleresult_C_EventClickOnOneMoreGameBtn_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventClickOnOneMoreGameBtn
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventClickOnOneMoreGameBtn()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClickOnOneMoreGameBtn");
|
|
|
|
Abp_battleresult_C_EventClickOnOneMoreGameBtn_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventShowOnceMoreGameBtnNotice_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventShowOnceMoreGameBtnNotice_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowOnceMoreGameBtnNotice_NoFetch");
|
|
|
|
Abp_battleresult_C_EventShowOnceMoreGameBtnNotice_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventShowOnceMoreGameBtnNotice
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventShowOnceMoreGameBtnNotice()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowOnceMoreGameBtnNotice");
|
|
|
|
Abp_battleresult_C_EventShowOnceMoreGameBtnNotice_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventShowGameJoyReRecordNotice_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventShowGameJoyReRecordNotice_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyReRecordNotice_NoFetch");
|
|
|
|
Abp_battleresult_C_EventShowGameJoyReRecordNotice_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventShowGameJoyReRecordNotice
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventShowGameJoyReRecordNotice()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyReRecordNotice");
|
|
|
|
Abp_battleresult_C_EventShowGameJoyReRecordNotice_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventShowGameJoyRecordFailNotice_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventShowGameJoyRecordFailNotice_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyRecordFailNotice_NoFetch");
|
|
|
|
Abp_battleresult_C_EventShowGameJoyRecordFailNotice_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventShowGameJoyRecordFailNotice
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventShowGameJoyRecordFailNotice()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyRecordFailNotice");
|
|
|
|
Abp_battleresult_C_EventShowGameJoyRecordFailNotice_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventCheckZKForbiddenTime_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventCheckZKForbiddenTime_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventCheckZKForbiddenTime_NoFetch");
|
|
|
|
Abp_battleresult_C_EventCheckZKForbiddenTime_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventCheckZKForbiddenTime
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventCheckZKForbiddenTime()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventCheckZKForbiddenTime");
|
|
|
|
Abp_battleresult_C_EventCheckZKForbiddenTime_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventFetchInfo_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventFetchInfo_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventFetchInfo_NoFetch");
|
|
|
|
Abp_battleresult_C_EventFetchInfo_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventFetchInfo
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventFetchInfo()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventFetchInfo");
|
|
|
|
Abp_battleresult_C_EventFetchInfo_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventShowGameJoyNoRecordsNotice_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventShowGameJoyNoRecordsNotice_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyNoRecordsNotice_NoFetch");
|
|
|
|
Abp_battleresult_C_EventShowGameJoyNoRecordsNotice_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventShowGameJoyNoRecordsNotice
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventShowGameJoyNoRecordsNotice()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventShowGameJoyNoRecordsNotice");
|
|
|
|
Abp_battleresult_C_EventShowGameJoyNoRecordsNotice_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventAddFriendRequest_Push_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventAddFriendRequest_Push_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventAddFriendRequest_Push_NoFetch");
|
|
|
|
Abp_battleresult_C_EventAddFriendRequest_Push_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventAddFriendRequest_Push
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventAddFriendRequest_Push()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventAddFriendRequest_Push");
|
|
|
|
Abp_battleresult_C_EventAddFriendRequest_Push_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventBattleResult_BackToLobby_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventBattleResult_BackToLobby_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventBattleResult_BackToLobby_NoFetch");
|
|
|
|
Abp_battleresult_C_EventBattleResult_BackToLobby_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventBattleResult_BackToLobby
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventBattleResult_BackToLobby()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventBattleResult_BackToLobby");
|
|
|
|
Abp_battleresult_C_EventBattleResult_BackToLobby_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventOnLikeBtnClicked_Push_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventOnLikeBtnClicked_Push_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventOnLikeBtnClicked_Push_NoFetch");
|
|
|
|
Abp_battleresult_C_EventOnLikeBtnClicked_Push_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventOnLikeBtnClicked_Push
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventOnLikeBtnClicked_Push()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventOnLikeBtnClicked_Push");
|
|
|
|
Abp_battleresult_C_EventOnLikeBtnClicked_Push_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventCloseBattleResult_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventCloseBattleResult_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventCloseBattleResult_NoFetch");
|
|
|
|
Abp_battleresult_C_EventCloseBattleResult_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventCloseBattleResult
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventCloseBattleResult()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventCloseBattleResult");
|
|
|
|
Abp_battleresult_C_EventCloseBattleResult_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventClientFreshData_NoFetch
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventClientFreshData_NoFetch()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientFreshData_NoFetch");
|
|
|
|
Abp_battleresult_C_EventClientFreshData_NoFetch_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.EventClientFreshData
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::EventClientFreshData()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.EventClientFreshData");
|
|
|
|
Abp_battleresult_C_EventClientFreshData_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
// Function bp_battleresult.bp_battleresult_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void Abp_battleresult_C::UserConstructionScript()
|
|
{
|
|
static UFunction *pFunc = 0;
|
|
if (!pFunc)
|
|
pFunc = UObject::FindObject<UFunction>("Function bp_battleresult.bp_battleresult_C.UserConstructionScript");
|
|
|
|
Abp_battleresult_C_UserConstructionScript_Params params;
|
|
|
|
auto flags = pFunc->FunctionFlags;
|
|
|
|
UObject *currentObj = (UObject *) this;
|
|
currentObj->ProcessEvent(pFunc, ¶ms);
|
|
|
|
pFunc->FunctionFlags = flags;
|
|
}
|
|
|
|
|
|
}
|
|
|