Files
pubg/SDK/PUBGM_bp_master_classes.hpp
2026-05-02 14:30:03 +08:00

74 lines
4.4 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_master.bp_master_C
// 0x0144 (0x0414 - 0x02D0)
class Abp_master_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
bool BP_Master_RedPoint_HasPrivilege; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
struct FBP_STRUCT_MASTER_SAME_DISCIPLE_ITEM BP_STRUCT_MASTER_SAME_DISCIPLE_ITEM; // 0x02D8(0x0078) (Edit, BlueprintVisible)
int BP_MASTER_MAIN_select_item_gender; // 0x0350(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Master_RedPoint_HasTask; // 0x0354(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_HasMasterOrDisciple; // 0x0355(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x2]; // 0x0356(0x0002) MISSED OFFSET
TArray<struct FBP_STRUCT_MASTER_SAME_DISCIPLE_ITEM> BP_ARRAY_MASTER_SAME_DISCIPLE; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_MASTER_DISCIPLE_ITEM> BP_ARRAY_MASTER_DISCIPLE; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Master_Master_Tips; // 0x0370(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_MASTER_MAIN_select_item_uid; // 0x037C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_MASTER_DISCIPLE_ITEM BP_STRUCT_MASTER_DISCIPLE_ITEM; // 0x0388(0x0078) (Edit, BlueprintVisible)
bool BP_Master_RedPoint_HasApply; // 0x0400(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x0401(0x0003) MISSED OFFSET
struct FString BP_Master_Disciple_Tips; // 0x0404(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0410(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_master.bp_master_C");
return pStaticClass;
}
void EventClickMasterApplyList_NoFetch();
void EventClickMasterApplyList();
void EventClickMasterHelper_NoFetch();
void EventClickMasterHelper();
void EventClickMasterTask_NoFetch();
void EventClickMasterTask();
void EventClickMasterToMaster_NoFetch();
void EventClickMasterToMaster();
void EventClickMasterToDisciple_NoFetch();
void EventClickMasterToDisciple();
void EventClickMasterPrivilege_NoFetch();
void EventClickMasterPrivilege();
void EventMasterDismissMasterRelationShip_NoFetch();
void EventMasterDismissMasterRelationShip();
void EventMasterShowSendAddFriendRequestTips_NoFetch();
void EventMasterShowSendAddFriendRequestTips();
void EventMasterChatToFriend_NoFetch();
void EventMasterChatToFriend();
void EventMasterMainClickHeadBtn_NoFetch();
void EventMasterMainClickHeadBtn();
void EventMasterAddFriend_NoFetch();
void EventMasterAddFriend();
void UserConstructionScript();
};
}