Files
pubg/SDK/PUBGM_bp_mystical_divine_classes.hpp
2026-05-02 14:30:03 +08:00

78 lines
5.0 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_mystical_divine.bp_mystical_divine_C
// 0x00F8 (0x03C8 - 0x02D0)
class Abp_mystical_divine_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_MysticalDivine_FriendInfo BP_STRUCT_MysticalDivine_FriendInfo; // 0x02D4(0x0048) (Edit, BlueprintVisible)
int BP_MysticalDivine_LuckyShareItem_Id; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_MysticalDivine_InviteFriendName; // 0x0320(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MysticalDivine_Current_Show_Time_Sec; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_MysticalDivine_FriendInfo> BP_ARRAY_MysticalDivine_FriendInfoList; // 0x0330(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MysticalDivine_LeftLotteryTimes; // 0x033C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_MysticalDivine_Countdown_Sec; // 0x0340(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_MysticalDivine_TaskInfo BP_STRUCT_MysticalDivine_TaskInfo; // 0x0344(0x0040) (Edit, BlueprintVisible)
int BP_MysticalDivine_AddtiveBuffParamter; // 0x0384(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_MysticalDivine_WelcomeTip_Str; // 0x0388(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MysticalDivine_NextOpen_CountDown_Sec; // 0x0394(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_MysticalDivine_TaskInfo> BP_ARRAY_MysticalDivine_TaskInfoList; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_MysticalDivine_GetAwardCard_idx; // 0x03A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_MysticalDivine_Already_Share; // 0x03A8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x03A9(0x0003) MISSED OFFSET
TArray<int> BP_ARRAY_MysticalDivine_DiffTaskIdxList; // 0x03AC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_MysticalDivine_InviteFriendUid; // 0x03B8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x03C4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_mystical_divine.bp_mystical_divine_C");
return pStaticClass;
}
void EventMysticalDivineLottery_NoFetch();
void EventMysticalDivineLottery();
void EventMysticalDivineGetAward_NoFetch();
void EventMysticalDivineGetAward();
void EventMysticalDivineLuckyShare_NoFetch();
void EventMysticalDivineLuckyShare();
void EventMysticalDivineClickOfflineShare_NoFetch();
void EventMysticalDivineClickOfflineShare();
void EventMysticalDivineClickInviteTeam_NoFetch();
void EventMysticalDivineClickInviteTeam();
void EventMysticalDivineClickIcon_NoFetch();
void EventMysticalDivineClickIcon();
void EventMysticalDivineActivityBegin_NoFetch();
void EventMysticalDivineActivityBegin();
void EventMysticalDivineShareHide_NoFetch();
void EventMysticalDivineShareHide();
void EventMysticalDivineHelpClicked_NoFetch();
void EventMysticalDivineHelpClicked();
void EventMysticalDivineLuckyFriendHideUI_NoFetch();
void EventMysticalDivineLuckyFriendHideUI();
void EventMysticalDivineHideUI_NoFetch();
void EventMysticalDivineHideUI();
void EventMysticalDivineShare_NoFetch();
void EventMysticalDivineShare();
void UserConstructionScript();
};
}