Files
pubg/SDK/PUBGM_bp_room_classes.hpp
2026-05-02 14:30:03 +08:00

80 lines
4.2 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_room.bp_room_C
// 0x00E8 (0x03B8 - 0x02D0)
class Abp_room_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_SelectRoomID; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_GroupType> BP_ARRAY_GroupTypeList; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_EnterRoom_Type; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_Room_SelfName; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_Room_IsAnchor; // 0x02F4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02F5(0x0003) MISSED OFFSET
int BP_Room_RefreshLeftTime; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FString BP_EnterRoom_ID; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_Room_ClientVersion; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_RoomInfo> BP_ARRAY_RoomList; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_RoomInfo BP_STRUCT_RoomInfo; // 0x0320(0x0078) (Edit, BlueprintVisible)
struct FString BP_EnterRoom_Passwd; // 0x0398(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_GroupType BP_STRUCT_GroupType; // 0x03A4(0x0010) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x03B4(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_room.bp_room_C");
return pStaticClass;
}
void EventEnterGamingRoomNotice_NoFetch();
void EventEnterGamingRoomNotice();
void EventRoomRelease_NoFetch();
void EventRoomRelease();
void EventRequestRoomList_NoFetch();
void EventRequestRoomList();
void EventCheckInputRoomID_NoFetch();
void EventCheckInputRoomID();
void EventEnterRoom_NoFetch();
void EventEnterRoom();
void EventOpenRoomChatUI_NoFetch();
void EventOpenRoomChatUI();
void EventCloseRoomChatUI_NoFetch();
void EventCloseRoomChatUI();
void EventFetchInfo_NoFetch();
void EventFetchInfo();
void EventCompareClickRefreshTime_NoFetch();
void EventCompareClickRefreshTime();
void EventAfterEnterRoomList_NoFetch();
void EventAfterEnterRoomList();
void EventNotAnchor_NoFetch();
void EventNotAnchor();
void EventAfterLeaveRoomList_NoFetch();
void EventAfterLeaveRoomList();
void EventVersionNotMatched_NoFetch();
void EventVersionNotMatched();
void EventShowRoomCreateUI_NoFetch();
void EventShowRoomCreateUI();
void EventRequestJoinRoom_NoFetch();
void EventRequestJoinRoom();
void UserConstructionScript();
};
}