132 lines
9.3 KiB
C++
Executable File
132 lines
9.3 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:43 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_room_waiting.bp_room_waiting_C
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// 0x01F4 (0x04C4 - 0x02D0)
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class Abp_room_waiting_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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int BP_KickedMemberPos; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_RoomWaitingInfo BP_STRUCT_RoomWaitingInfo; // 0x02D8(0x0070) (Edit, BlueprintVisible)
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struct FString BP_Room_Passwd; // 0x0348(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Room_SelfOldPos; // 0x0354(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Room_SelfID; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_RoomGroupType BP_STRUCT_RoomGroupType; // 0x0364(0x0010) (Edit, BlueprintVisible)
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TArray<struct FBP_STRUCT_RoomMemberInfo> BP_ARRAY_RoomMemberList; // 0x0374(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_RoomGroupType> BP_ARRAY_RoomGroupTypeList; // 0x0380(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Room_KeepCountDown; // 0x038C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_RoleOldPos; // 0x0398(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Room_IsObEditState; // 0x039C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Room_IsKickMultiplayerBtnEnable; // 0x039D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x039E(0x0002) MISSED OFFSET
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TArray<int> BP_ARRAY_RoomLockInfoList; // 0x03A0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FBP_STRUCT_RoomMemberInfo BP_STRUCT_RoomMemberInfo; // 0x03AC(0x004C) (Edit, BlueprintVisible)
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struct FString BP_Room_ModeMapName; // 0x03F8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<struct FBP_STRUCT_RoomMemberInfo> BP_ARRAY_RoomOldMemberInfoList; // 0x0404(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Room_SelectedRoleID; // 0x0410(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Room_CanGetProfile; // 0x041C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x041D(0x0003) MISSED OFFSET
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struct FBP_STRUCT_RoomSelfInfo BP_STRUCT_RoomSelfInfo; // 0x0420(0x004C) (Edit, BlueprintVisible)
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bool BP_IsRoomOwner; // 0x046C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData02[0x3]; // 0x046D(0x0003) MISSED OFFSET
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TArray<struct FBP_STRUCT_RoomMemberInfo> BP_ARRAY_RoomNewMemberInfoList; // 0x0470(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Room_UnLockedPos; // 0x047C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool BP_Room_InitiativeLeave; // 0x0480(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData03[0x3]; // 0x0481(0x0003) MISSED OFFSET
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int BP_RoleNewPos; // 0x0484(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_Room_LockedPos; // 0x0488(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString BP_Room_ChangeName; // 0x048C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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bool BP_Room_IsInRoom; // 0x0498(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData04[0x3]; // 0x0499(0x0003) MISSED OFFSET
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TArray<struct FBP_STRUCT_RoomMemberInfo> BP_ARRAY_RoomNewMemberAllInfoList; // 0x049C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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struct FString BP_Room_QRIamgePath; // 0x04A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_SelectNewPos; // 0x04B4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SelectedGroupType; // 0x04B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int BP_SelectedMapID; // 0x04BC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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class USceneComponent* DefaultSceneRoot; // 0x04C0(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_room_waiting.bp_room_waiting_C");
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return pStaticClass;
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}
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void EventCloseRoomWaitingChatUI_NoFetch();
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void EventCloseRoomWaitingChatUI();
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void EventChangeRoomType_NoFetch();
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void EventChangeRoomType();
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void EventChangeToObEditState_NoFetch();
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void EventChangeToObEditState();
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void EventRoomWaitingRelease_NoFetch();
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void EventRoomWaitingRelease();
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void EventExitRoom_NoFetch();
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void EventExitRoom();
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void EventRequestChangeRoomPos_NoFetch();
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void EventRequestChangeRoomPos();
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void EventStarGame_NoFetch();
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void EventStarGame();
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void EventChangeMap_NoFetch();
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void EventChangeMap();
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void EventOnlyRoomMasterCanClick_NoFetch();
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void EventOnlyRoomMasterCanClick();
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void EventWhetherLeaveRoom_NoFetch();
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void EventWhetherLeaveRoom();
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void EventRefreshRoomKeepCountdown_NoFetch();
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void EventRefreshRoomKeepCountdown();
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void EventSaveSuccess_NoFetch();
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void EventSaveSuccess();
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void EventKickRoleDisable_NoFetch();
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void EventKickRoleDisable();
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void EventBtnDisableInGaming_NoFetch();
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void EventBtnDisableInGaming();
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void EventGetNewMemberProfInfo_NoFetch();
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void EventGetNewMemberProfInfo();
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void EventOpenRoomWaitingChatUI_NoFetch();
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void EventOpenRoomWaitingChatUI();
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void EventFetchInfo_NoFetch();
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void EventFetchInfo();
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void EventLockObPos_NoFetch();
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void EventLockObPos();
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void EventUnLockObPos_NoFetch();
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void EventUnLockObPos();
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void EventWhetherDisbandRoom_NoFetch();
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void EventWhetherDisbandRoom();
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void EventAfterLeaveRoomWaiting_NoFetch();
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void EventAfterLeaveRoomWaiting();
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void EventCreateQRImage_NoFetch();
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void EventCreateQRImage();
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void EventChangeToObEditDisableState_NoFetch();
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void EventChangeToObEditDisableState();
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void EventClickKickMultiplayerBtn_NoFetch();
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void EventClickKickMultiplayerBtn();
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void EventOpenRoleInfo_NoFetch();
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void EventOpenRoleInfo();
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void EventRequestKickMember_NoFetch();
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void EventRequestKickMember();
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void EventAfterEnterRoomWaiting_NoFetch();
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void EventAfterEnterRoomWaiting();
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void EventOpenRoomCustomSettingUI_NoFetch();
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void EventOpenRoomCustomSettingUI();
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void EventChangeRoomName_NoFetch();
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void EventChangeRoomName();
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void UserConstructionScript();
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};
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}
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