Files
pubg/SDK/PUBGM_bp_season_task_functions.cpp
2026-05-02 14:30:03 +08:00

556 lines
16 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:48 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIJumpToTaskMode_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode_NoFetch");
Abp_season_task_C_EventSeasonTaskUIJumpToTaskMode_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIJumpToTaskMode()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIJumpToTaskMode");
Abp_season_task_C_EventSeasonTaskUIJumpToTaskMode_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch");
Abp_season_task_C_EventSeasonTaskUIWeekTaskSelectWeekId_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIWeekTaskSelectWeekId()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIWeekTaskSelectWeekId");
Abp_season_task_C_EventSeasonTaskUIWeekTaskSelectWeekId_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIClose_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose_NoFetch");
Abp_season_task_C_EventSeasonTaskUIClose_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIClose()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClose");
Abp_season_task_C_EventSeasonTaskUIClose_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUISelectPage_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage_NoFetch");
Abp_season_task_C_EventSeasonTaskUISelectPage_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUISelectPage()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectPage");
Abp_season_task_C_EventSeasonTaskUISelectPage_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch");
Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevelSeasonEnd_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevelSeasonEnd()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevelSeasonEnd");
Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevelSeasonEnd_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIGetProgressAward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward_NoFetch");
Abp_season_task_C_EventSeasonTaskUIGetProgressAward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIGetProgressAward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetProgressAward");
Abp_season_task_C_EventSeasonTaskUIGetProgressAward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIComputeRedpoint_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint_NoFetch");
Abp_season_task_C_EventSeasonTaskUIComputeRedpoint_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIComputeRedpoint()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIComputeRedpoint");
Abp_season_task_C_EventSeasonTaskUIComputeRedpoint_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIShowSeasonPassport_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport_NoFetch");
Abp_season_task_C_EventSeasonTaskUIShowSeasonPassport_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIShowSeasonPassport()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIShowSeasonPassport");
Abp_season_task_C_EventSeasonTaskUIShowSeasonPassport_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUISelectSeasonTaskPage_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage_NoFetch");
Abp_season_task_C_EventSeasonTaskUISelectSeasonTaskPage_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUISelectSeasonTaskPage()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUISelectSeasonTaskPage");
Abp_season_task_C_EventSeasonTaskUISelectSeasonTaskPage_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIClickRule_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule_NoFetch");
Abp_season_task_C_EventSeasonTaskUIClickRule_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIClickRule()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIClickRule");
Abp_season_task_C_EventSeasonTaskUIClickRule_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIGetTaskAward_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward_NoFetch");
Abp_season_task_C_EventSeasonTaskUIGetTaskAward_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIGetTaskAward()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGetTaskAward");
Abp_season_task_C_EventSeasonTaskUIGetTaskAward_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch");
Abp_season_task_C_EventSeasonTaskUIGiveUpSeasonDayTask_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIGiveUpSeasonDayTask()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIGiveUpSeasonDayTask");
Abp_season_task_C_EventSeasonTaskUIGiveUpSeasonDayTask_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevel_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel_NoFetch");
Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevel_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel
// (BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::EventSeasonTaskUIOnTaskPageLevel()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.EventSeasonTaskUIOnTaskPageLevel");
Abp_season_task_C_EventSeasonTaskUIOnTaskPageLevel_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_season_task.bp_season_task_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_season_task_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_season_task.bp_season_task_C.UserConstructionScript");
Abp_season_task_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}