Files
pubg/SDK/PUBGM_bp_share_classes.hpp
2026-05-02 14:30:03 +08:00

67 lines
2.5 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:43 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_share.bp_share_C
// 0x0074 (0x0344 - 0x02D0)
class Abp_share_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_ShareRoleData BP_STRUCT_ShareRoleData; // 0x02D4(0x005C) (Edit, BlueprintVisible)
bool BP_Share_LbsTitleOpenStatus; // 0x0330(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x0331(0x0003) MISSED OFFSET
struct FString BP_Share_Image_Path; // 0x0334(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0340(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_share.bp_share_C");
return pStaticClass;
}
void EventClickQQZoneBtn_NoFetch();
void EventClickQQZoneBtn();
void EventClickClose_NoFetch();
void EventClickClose();
void EventShare_Push_NoFetch();
void EventShare_Push();
void EventShareToFriend_NoFetch();
void EventShareToFriend();
void EventSaveLocalFail_NoFetch();
void EventSaveLocalFail();
void EventGetRoleData_NoFetch();
void EventGetRoleData();
void EventSaveLocalSuccess_NoFetch();
void EventSaveLocalSuccess();
void EventClickQQFrientBtn_NoFetch();
void EventClickQQFrientBtn();
void EventClickWXZoneBtn_NoFetch();
void EventClickWXZoneBtn();
void EventClickSaveLocal_NoFetch();
void EventClickSaveLocal();
void EventStructShare_NoFetch();
void EventStructShare();
void EventShareFetchInfo_NoFetch();
void EventShareFetchInfo();
void EventClickWXFrientBtn_NoFetch();
void EventClickWXFrientBtn();
void UserConstructionScript();
};
}