Files
pubg/SDK/PUBGM_bp_task_classes.hpp
2026-05-02 14:30:03 +08:00

97 lines
6.6 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:50 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_task.bp_task_C
// 0x012C (0x03FC - 0x02D0)
class Abp_task_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
int BP_TaskActiveNum; // 0x02D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_RefreshTaskTimeLast; // 0x02D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<struct FBP_STRUCT_ActiveAwardInfo> BP_ARRAY_ActiveAwardInfos; // 0x02DC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_CurrentOperateAwardId; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_LevelTaskInfos BP_STRUCT_LevelTaskInfos; // 0x02EC(0x0024) (Edit, BlueprintVisible)
int BP_CurrentOperateDropId; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_CurrentOperateLevelTask BP_STRUCT_CurrentOperateLevelTask; // 0x0314(0x0008) (Edit, BlueprintVisible)
bool BP_HasTaskDone; // 0x031C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x031D(0x0003) MISSED OFFSET
struct FBP_STRUCT_LevelTaskInfo BP_STRUCT_LevelTaskInfo; // 0x0320(0x0018) (Edit, BlueprintVisible)
struct FBP_STRUCT_TaskInfo BP_STRUCT_TaskInfo; // 0x0338(0x0020) (Edit, BlueprintVisible)
TArray<struct FBP_STRUCT_TaskCategory> BP_ARRAY_TaskInfos; // 0x0358(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_ActiveAwardInfo> BP_ARRAY_WeekActiveAwardInfos; // 0x0364(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_TaskDropItem BP_STRUCT_TaskDropItem; // 0x0370(0x0010) (Edit, BlueprintVisible)
struct FBP_STRUCT_TaskCategory BP_STRUCT_TaskCategory; // 0x0380(0x001C) (Edit, BlueprintVisible)
int BP_CurrentOperateTaskId; // 0x039C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_TaskWeekActiveNum; // 0x03A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
TArray<bool> BP_Array_TaskUI_RedPoint; // 0x03A4(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
TArray<struct FBP_STRUCT_TaskDropItem> BP_ARRAY_CurrentDropList; // 0x03B0(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FBP_STRUCT_ActiveAwardItem BP_STRUCT_ActiveAwardItem; // 0x03BC(0x0018) (Edit, BlueprintVisible)
int BP_RefreshWeekAwardTimeLast; // 0x03D4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_RefreshAwardTimeLast; // 0x03D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
int BP_Task_CurrentToggleID; // 0x03DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_Task_BackflowTaskIsOpen; // 0x03E0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x03E1(0x0003) MISSED OFFSET
struct FBP_STRUCT_ActiveAwardInfo BP_STRUCT_ActiveAwardInfo; // 0x03E4(0x0014) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x03F8(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_task.bp_task_C");
return pStaticClass;
}
void EventLevelTaskGetAward_Push_NoFetch();
void EventLevelTaskGetAward_Push();
void EventGetDropsList_NoFetch();
void EventGetDropsList();
void EventTaskGetAllAward_NoFetch();
void EventTaskGetAllAward();
void EventTaskGetReward_Push_NoFetch();
void EventTaskGetReward_Push();
void EventTaskGoTo_Push_NoFetch();
void EventTaskGoTo_Push();
void EventTaskShowUI_NoFetch();
void EventTaskShowUI();
void EventTaskOnUIClose_NoFetch();
void EventTaskOnUIClose();
void EventLevelTaskGoto_Push_NoFetch();
void EventLevelTaskGoto_Push();
void EventTaskShowRewardDetailPopup_Push_NoFetch();
void EventTaskShowRewardDetailPopup_Push();
void EventTaskClickAwarded_Push_NoFetch();
void EventTaskClickAwarded_Push();
void EventTaskOnToggleClicked_NoFetch();
void EventTaskOnToggleClicked();
void EventTaskUpdateRedPoint_NoFetch();
void EventTaskUpdateRedPoint();
void EventTestAddProgress_Push_NoFetch();
void EventTestAddProgress_Push();
void EventTaskHideUI_NoFetch();
void EventTaskHideUI();
void EventLevelTaskShowRewardDetailPopup_Push_NoFetch();
void EventLevelTaskShowRewardDetailPopup_Push();
void EventTaskFinishTask_Push_NoFetch();
void EventTaskFinishTask_Push();
void EventTaskGetTaskReward_Push_NoFetch();
void EventTaskGetTaskReward_Push();
void UserConstructionScript();
};
}