Files
pubg/SDK/PUBGM_bp_teamup_invite_functions.cpp
2026-05-02 14:30:03 +08:00

356 lines
9.7 KiB
C++
Executable File

//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:45 2025
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------
//Functions
//---------------------------------------------------------------------------
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamupHide_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamupHide_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamupHide_NoFetch");
Abp_teamup_invite_C_EventTeamupHide_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamupHide
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamupHide()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamupHide");
Abp_teamup_invite_C_EventTeamupHide_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpClickHead_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpClickHead_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpClickHead_NoFetch");
Abp_teamup_invite_C_EventTeamUpClickHead_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpClickHead
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpClickHead()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpClickHead");
Abp_teamup_invite_C_EventTeamUpClickHead_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventFetchInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventFetchInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventFetchInfo_NoFetch");
Abp_teamup_invite_C_EventFetchInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventFetchInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventFetchInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventFetchInfo");
Abp_teamup_invite_C_EventFetchInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyRefuse_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpInviteApplyRefuse_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyRefuse_NoFetch");
Abp_teamup_invite_C_EventTeamUpInviteApplyRefuse_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyRefuse
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpInviteApplyRefuse()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyRefuse");
Abp_teamup_invite_C_EventTeamUpInviteApplyRefuse_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyAutoRefuse_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpInviteApplyAutoRefuse_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyAutoRefuse_NoFetch");
Abp_teamup_invite_C_EventTeamUpInviteApplyAutoRefuse_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyAutoRefuse
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpInviteApplyAutoRefuse()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyAutoRefuse");
Abp_teamup_invite_C_EventTeamUpInviteApplyAutoRefuse_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpSelectRefuseInfo_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpSelectRefuseInfo_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpSelectRefuseInfo_NoFetch");
Abp_teamup_invite_C_EventTeamUpSelectRefuseInfo_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpSelectRefuseInfo
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpSelectRefuseInfo()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpSelectRefuseInfo");
Abp_teamup_invite_C_EventTeamUpSelectRefuseInfo_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyPermit_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpInviteApplyPermit_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyPermit_NoFetch");
Abp_teamup_invite_C_EventTeamUpInviteApplyPermit_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyPermit
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventTeamUpInviteApplyPermit()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventTeamUpInviteApplyPermit");
Abp_teamup_invite_C_EventTeamUpInviteApplyPermit_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventInvitePermitFromWatchingBackToLobby_NoFetch
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventInvitePermitFromWatchingBackToLobby_NoFetch()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventInvitePermitFromWatchingBackToLobby_NoFetch");
Abp_teamup_invite_C_EventInvitePermitFromWatchingBackToLobby_NoFetch_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.EventInvitePermitFromWatchingBackToLobby
// (BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::EventInvitePermitFromWatchingBackToLobby()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.EventInvitePermitFromWatchingBackToLobby");
Abp_teamup_invite_C_EventInvitePermitFromWatchingBackToLobby_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
// Function bp_teamup_invite.bp_teamup_invite_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void Abp_teamup_invite_C::UserConstructionScript()
{
static UFunction *pFunc = 0;
if (!pFunc)
pFunc = UObject::FindObject<UFunction>("Function bp_teamup_invite.bp_teamup_invite_C.UserConstructionScript");
Abp_teamup_invite_C_UserConstructionScript_Params params;
auto flags = pFunc->FunctionFlags;
UObject *currentObj = (UObject *) this;
currentObj->ProcessEvent(pFunc, &params);
pFunc->FunctionFlags = flags;
}
}