Files
pubg/SDK/PUBGM_bp_treasure_hunt_classes.hpp
2026-05-02 14:30:03 +08:00

55 lines
3.3 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:47 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_treasure_hunt.bp_treasure_hunt_C
// 0x0054 (0x0324 - 0x02D0)
class Abp_treasure_hunt_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
bool BP_TREASURE_HUNT_BATTLE_UI; // 0x02D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData00[0x3]; // 0x02D5(0x0003) MISSED OFFSET
struct FString BP_TREASURE_HUNT_BOX_SHARED_TIME; // 0x02D8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
bool BP_TREASURE_HUNT_BATTLE_RETURNED_FLAG; // 0x02E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData01[0x3]; // 0x02E5(0x0003) MISSED OFFSET
struct FString BP_TREASURE_HUNT_ACTIVITY_HELP_TITLE; // 0x02E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_TREASURE_HUNT_CUR_BOX_ID; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
bool BP_TREASURE_HUNT_TREASURE_EXIST; // 0x02F8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
unsigned char UnknownData02[0x3]; // 0x02F9(0x0003) MISSED OFFSET
struct FString BP_TREASURE_HUNT_BOX_REQ_TIME; // 0x02FC(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_TREASURE_HUNT_BOX_CREATE_TIME; // 0x0308(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
struct FString BP_TREASURE_HUNT_ACTIVITY_DETAIL; // 0x0314(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
class USceneComponent* DefaultSceneRoot; // 0x0320(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_treasure_hunt.bp_treasure_hunt_C");
return pStaticClass;
}
void EventTreasureHuntRule_NoFetch();
void EventTreasureHuntRule();
void EventTreasureHuntCloseUI_NoFetch();
void EventTreasureHuntCloseUI();
void EventTreasureHuntInviteFriends_NoFetch();
void EventTreasureHuntInviteFriends();
void UserConstructionScript();
};
}