Files
pubg/SDK/PUBGM_bp_windowob_lobby_classes.hpp
2026-05-02 14:30:03 +08:00

49 lines
2.0 KiB
C++
Executable File

#pragma once
//PUBGM(0.13.5)32位SDK
//作者:清华
//Telegram:@qinghuanb666
//生成时间:Fri Apr 18 20:44:46 2025
namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------
// ScriptBlueprintGeneratedClass bp_windowob_lobby.bp_windowob_lobby_C
// 0x0074 (0x0344 - 0x02D0)
class Abp_windowob_lobby_C : public ALuaClassObj
{
public:
class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
struct FBP_STRUCT_OBLobbySpawnPlayerData BP_STRUCT_OBLobbySpawnPlayerData; // 0x02D4(0x002C) (Edit, BlueprintVisible)
struct FString BP_Windowob_Lobby_Watching_UID; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
int BP_Windowob_Lobby_Watching_Flag; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
struct FBP_STRUCT_OBPlayerData BP_STRUCT_OBPlayerData; // 0x0310(0x0030) (Edit, BlueprintVisible)
class USceneComponent* DefaultSceneRoot; // 0x0340(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
static UClass* StaticClass()
{
static UClass *pStaticClass = 0;
if (!pStaticClass)
pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_windowob_lobby.bp_windowob_lobby_C");
return pStaticClass;
}
void EventOBEnterWatching_NoFetch();
void EventOBEnterWatching();
void EventOBEnterSetting_NoFetch();
void EventOBEnterSetting();
void EventOBEnterRoom_NoFetch();
void EventOBEnterRoom();
void EventOBWatchingPushValue_NoFetch();
void EventOBWatchingPushValue();
void UserConstructionScript();
};
}