49 lines
2.0 KiB
C++
Executable File
49 lines
2.0 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:46 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Classes
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//---------------------------------------------------------------------------
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// ScriptBlueprintGeneratedClass bp_windowob_lobby.bp_windowob_lobby_C
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// 0x0074 (0x0344 - 0x02D0)
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class Abp_windowob_lobby_C : public ALuaClassObj
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{
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public:
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class UScriptContextComponent* Generated_ScriptContext; // 0x02D0(0x0004) (BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData)
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struct FBP_STRUCT_OBLobbySpawnPlayerData BP_STRUCT_OBLobbySpawnPlayerData; // 0x02D4(0x002C) (Edit, BlueprintVisible)
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struct FString BP_Windowob_Lobby_Watching_UID; // 0x0300(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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int BP_Windowob_Lobby_Watching_Flag; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FBP_STRUCT_OBPlayerData BP_STRUCT_OBPlayerData; // 0x0310(0x0030) (Edit, BlueprintVisible)
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class USceneComponent* DefaultSceneRoot; // 0x0340(0x0004) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
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static UClass* StaticClass()
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{
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static UClass *pStaticClass = 0;
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if (!pStaticClass)
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pStaticClass = UObject::FindClass("ScriptBlueprintGeneratedClass bp_windowob_lobby.bp_windowob_lobby_C");
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return pStaticClass;
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}
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void EventOBEnterWatching_NoFetch();
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void EventOBEnterWatching();
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void EventOBEnterSetting_NoFetch();
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void EventOBEnterSetting();
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void EventOBEnterRoom_NoFetch();
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void EventOBEnterRoom();
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void EventOBWatchingPushValue_NoFetch();
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void EventOBWatchingPushValue();
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void UserConstructionScript();
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};
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}
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